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Priest of Khaz

05-12-2007, 01:17 AM#1
Chriz.
Model and texture by camel's_hump
Animations by Chriz.

The dwarves have never been marked as a especially spiritual people, but many of the Bronzebeards believe that their shaper, Khaz'goroth is in fact a deity, and from this belief, the priests of Khaz draw their powers. Although few in numbers, these warrior-priests may well turn the fortune of war with their powers alone. Their healing powers outmatch the most skilled surgeon, and some of the greatest of these holy warriors can even bring the souls of the dead back into their bodies.

Click image for larger version

Name:	[WotTH] Khaz Promo.png
Views:	1451
Size:	815.1 KB
ID:	25143

Animations include:
  • Stand
  • Stand 2
  • Attack
  • Attack 2
  • Walk
  • Spell
  • Stand Channel (For resurrection based spell)
  • Death
  • Decay
  • Portrait
  • Portrait Talk
Attached Images
File type: png[WotTH] Khaz Promo.png (815.1 KB)
05-12-2007, 01:27 AM#2
Whitehorn
No soulders?
05-12-2007, 01:54 AM#3
Xatoga
I still despise this despite its good traits on the basis he's a pally bastard.
05-12-2007, 02:01 AM#4
WILL THE ALMIGHTY
The top part is either too big or the bottom part is too small.

I love the shoulders.
05-12-2007, 05:46 AM#5
-chris-chan-
I love the armor, however I am not fond of the face or beard.
05-12-2007, 08:02 AM#6
Infrisios
Quote:
Originally Posted by -chris-chan-
I love the armor, however I am not fond of the face or beard.

Face is okay, but the beard.......it doesn´t fit do dwarves to have their beards cut. Make it look more natural/irregular/whatever.
05-12-2007, 09:40 AM#7
Dionesiist
Why does Camel never add a little alpha on the end of his beards?
05-12-2007, 10:21 AM#8
Jaakko
The model looks good, except the beard is too symmetrical and shiny. Far away it looks like some throath armor.
05-12-2007, 10:32 AM#9
Chriz.
You guys always mention this stuff once the model is finished. Why not stop by the WIP thread on occasion and tell camel your thought while he is still creating the model?

It does no good to hear this now once it's already animated and finalized.

But in my opinion, I like the short beard for once, always long beards seems plain and repetitive to me. Though a little alpha at the end wouldn't have hurt, no.
05-12-2007, 12:07 PM#10
Whitehorn
Hello? He has a gaping hole where his shoulders and neck should be...
05-12-2007, 12:33 PM#11
Jaakko
Quote:
Originally Posted by Chriz.
Why not stop by the WIP thread on occasion and tell camel your thought while he is still creating the model?
I didn't know that one existed... And don't know where it is.
05-12-2007, 01:44 PM#12
Chriz.
Quote:
Originally Posted by Whitehorn
Hello? He has a gaping hole where his shoulders and neck should be...
You mean the fact that his shoulderpads are sort of suspended above his shoulders?
05-12-2007, 02:09 PM#13
Whitehorn
Green = gaps.

It looks like his head is floating a foot above his shoulderline..

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Attached Images
File type: jpggaps.jpg (148.6 KB)
05-12-2007, 02:19 PM#14
WILL THE ALMIGHTY
Agreed, this guy needs a neck, or at least something to fill in those gaps.
05-12-2007, 03:13 PM#15
Xatoga
And thats definiatley still do-able, just move the vertexes up a little. Or kill it cuz its a pally. :D