HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

AI - send on random suicidal path

07-05-2002, 05:18 AM#1
Guest
Ok, this was a trigger in SC that made units that spawn seek out the players and attack. I have a problem getting this same type of behavior in War3. Sure I can create triggers that make units attack-move, but that's still dumb AI as the players can be in a certain part of the map and avoid most or atleast some of the attacking units. If I send 50 enemies and the player kills 40 of them, I want the remaining units to hunt down the player. Has anyone got this reaction out of a trigger?
07-05-2002, 06:01 AM#2
Extrarius
Just get the location of some units(buildings would be best since they dont move, but you could also use some code text to find a cluster of units) owned by the player you want them to attack, and attack-move to that position. Really, you should attack-move to the position of the unit and not to the unit (issue the order targetting a point and not a unit so they will attack all units and not initially just go for that one).
07-05-2002, 06:26 AM#3
dataangel
Much simpler way. Tell them to attack move-to random unit in unit group all units owned by other player.
07-05-2002, 01:28 PM#4
littlecramp
Quote:
Originally posted by Sketchy
Ok, this was a trigger in SC that made units that spawn seek out the players and attack. I have a problem getting this same type of behavior in War3. Sure I can create triggers that make units attack-move, but that's still dumb AI as the players can be in a certain part of the map and avoid most or atleast some of the attacking units. If I send 50 enemies and the player kills 40 of them, I want the remaining units to hunt down the player. Has anyone got this reaction out of a trigger?

R u refering to: send all unit on random suicide mission on starcraft?