| 05-13-2007, 11:47 PM | #1 |
Well I want to lock the camera to units as they get into "vehicles" and as they get off. Note that I'm trying to do this in GUI. Locking the camera to the vehicle it's getting loaded into is fairly easy to do. Trigger: ![]() CameraLockLoading![]() Events![]() Unit - A unit is loaded into a transport![]() Conditions![]() Actions![]() Camera - Lock camera target for (Owner of (Loading Unit)) to (Transporting Unit), offset by (0.00, 0.00) using Default RotationI've noticed that there is no Event Response - Unloading unit. So how should I lock the camera to the units that is getting unloaded from a zeppelin? |
| 05-14-2007, 12:01 AM | #2 |
When the player selects the unboarded unit? Or perhaps with order comparison? Trigger: Don't know if it'll work. Edit: This works |
| 05-14-2007, 07:48 AM | #3 |
Your help is very much appreciated. However, there might have been a slight misunderstanding. I'm trying to lock the camera (which was locked to the zeppelin prior to the unloading) to the unit that was just unloaded. How do I make the game understand which unit its supposed to lock the camera to after the unloading? ... Is this even possible? Note that the map I'm trying to apply this trigger for is one where the player only controls one unit (sort of like RPG). |
| 05-14-2007, 08:48 AM | #4 |
There is an unloaded unit detection in GUI right? (I haven't looked into this situation yet) |
| 05-14-2007, 11:25 PM | #5 |
I don't think there is. |
| 05-15-2007, 12:36 AM | #6 |
Ah, I just thought you wanted to unlock the camera. How about this... Trigger: Edit: worked for me. Then again I might me misunderstanding something again. |
| 05-16-2007, 12:00 AM | #7 |
Yay. It worked. Thanks. +rep. |
