| 05-15-2007, 09:46 AM | #1 |
Hmm, how would I be able to see wether there are destructables in an area/rect/whatever or not!? |
| 05-15-2007, 10:34 AM | #2 |
I am not purely sure but I think this actually a condition. If I'm not sure, I'm sorry. If this isn't it, try looking for "count" Integer - Destructibles in region is equal to or greater that 0 OR make a trigger that picks all doodads in a region, then add 1 to that varible, then make a comparison that will check that variable. There could also be a boolean but I'm not sure... |
| 05-15-2007, 11:26 AM | #3 |
Wow, I just found the BJ function RandomDestructableInRectSimpleBJ, which like, works ...o_O. It has the same concept like you said, but while I was bothering how to save and receive the integer Count, BJ just used some random bj_ variables? =.=; It's even multi-instanceable, not bad for a BJ. Still, I have no idea about the true mechanics about it...(what are bj_ variables?) JASS:function RandomDestructableInRectBJEnum takes nothing returns nothing set bj_destRandomConsidered = bj_destRandomConsidered + 1 if (GetRandomInt(1,bj_destRandomConsidered) == 1) then set bj_destRandomCurrentPick = GetEnumDestructable() endif endfunction function RandomDestructableInRectBJ takes rect r, boolexpr filter returns destructable set bj_destRandomConsidered = 0 set bj_destRandomCurrentPick = null call EnumDestructablesInRect(r, filter, function RandomDestructableInRectBJEnum) call DestroyBoolExpr(filter) return bj_destRandomCurrentPick endfunction |
