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Strange Textes

05-16-2007, 01:19 AM#1
DarthRevansith
hey, i´m having some strange texts when abilities like chain frost, the dota one that has more than 1 target, hits only 1 target because there are no more units nearby, for example.

i think it is simerror, i dunno even know what it is for, but in some spells maps they were saying to import it to the custom script and there was the text messages in the map too, how can i revome them ?



other quesion, how can i make the selection circle bigger ? and how can i make the model to be a little highter ? because 50% of it in under the floor..... bah.

by the way, the model has an attachment, the same model that is in the floor, but in the left hand of arthas, as you can see in the first screenshot ( yes, the text is hiding it ). "so what?", when you first acquire the item the game lags a bit, how can i pre-load things so they don´t lag for the first time ?
Attached Images
File type: jpgimagem2.JPG (153.0 KB)
File type: tgaWC3ScrnShot_051507_221542_01.tga (3.0 MB)
05-16-2007, 02:17 AM#2
Falitian
You can preload things by placing them all in the map, Units, units with abilities, doodads, ect. and then just remove them at Map Intialization. It will remove the first-time lag, but increases initial loading time.
05-16-2007, 02:26 AM#3
Rising_Dusk
You're using grimoire and you have debug mode on.
That's what those messages are.

And from the looks of it, whatever shit you're casting needs to be recoded badly. xD
05-16-2007, 01:18 PM#4
DarthRevansith
well, i´ve just imported the spell chain frost..... i dint code it, what´s wrong with it ?

oh and how can i turn the debug off and how can i pre-load, cus the item is already on the map..... should i place arthas already with the item and them delete him in map initialization ?



omg...... importing that ability made my other trigger to crash:

Trigger:
athas frost
Collapse Events
Unit - A unit Is attacked
Collapse Conditions
(Unit-type of (Attacking unit)) Equal to Arthas (Lich King)
Collapse Actions
Set arthasfrost = (Position of (Casting unit))
Unit - Create 1 DarthRevan dummy for (Owner of (Attacking unit)) at arthasfrost facing Default building facing degrees
Custom script: call RemoveLocation(udg_arthasfrost)
Unit - Add Frost Nova (dummy for arthas attack) to (Last created unit)
Unit - Order (Last created unit) to Undead Lich - Frost Nova (Attacked unit)
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)

what´s wrong ?
05-16-2007, 09:37 PM#5
Tide-Arc Ephemera
To make a unit a little higher, make it have movement type "Hover" and then change the flying height.

To make a unit have a larger selection circle, there should be something under art saying "Selection Scale" or something.

I haven't opened my editor in a while.
05-17-2007, 01:26 AM#6
DarthRevansith
well, i´m talking about an item... i want it circle to be highter and the model not to be partially under the floor. in items i´ve just find edtiro selection scale, but it only change the editor selection scale ! omg
05-17-2007, 02:29 AM#7
darkwulfv
Whatever code you pumped into your map is a piece of shit. It's packed full with leaks, and your map is gonna die before you know it. You'd better fix it or ask for help fixing it.
05-17-2007, 01:22 PM#8
DarthRevansith
i´ve fixed it.... i created a trigger to a dummy spell, but i was ordering the dummy to be created at the position of the casting unit, but the trigger was activated when someone was attacked, so it bugged, but i´ve fixed it now and there are no more leaks.
05-20-2007, 02:47 PM#9
DarthRevansith
how to increase the circle scale of an item and how to make it to be above the floor ?
05-20-2007, 11:13 PM#10
Pyrogasm
I'm sorry... what?
05-21-2007, 12:31 AM#11
Dil999
Speak in proper sentences, please. If you don't phrase your questions as questions people usually won't want to help you. Read the link in Pyro's signature.
On to your question(?).
You can't change the fly height or selection scale of items. I would suggest you make a dummy unit which looks like the item, and somehow run a trigger to tell when a unit would be picking up your 'item'

Edited because: [Bold] tags do not exist, we use the [b] tags instead :).
05-21-2007, 01:23 AM#12
DarthRevansith
it would be very confusing. So now it is a request, can someone make or post a link of a staff model ? it would be better if it is blue, i couldn´t find it anywhere.
05-21-2007, 01:31 AM#13
Dil999
You need to be MUCH more precise...
What staff model? I mean, theres tons of staffs in wc.
05-21-2007, 02:29 PM#14
DarthRevansith
i need a blue staff model, not to attach to a unit, but to be on the floor, rotating maybe, a black staff with a blue colding gem at it, with ice effect attached :D
05-21-2007, 02:34 PM#15
Toink
Does this really look like the place to ask for one of those?