Overview
TEAM CTF is a class-based capture the flag map with the intent on competition. This map is being designed around the idea of teams(clans) playing competitively, therefore all the skills and items will be more skill-based than 'regular' maps. Most abilites are active and require some sort of aim/prediction/timing to be effective so a more versed player will have a advantage over a 'newbie'. In other words, there is no point and click spell that does XX damage etc.
There is no story as of yet, but as you can tell by the attatched pictures the setting is 'space orcs'. Most of the abilties are futuristic weapons and/or technology.
Features
- 6 Unique Classes - Custom models (thanks to GeneralFrank). All custom abilities. More classes to come.
- Ability Combos - Some classes will have abilities that, if used in sync with other abilites can create devastating combos.
- Vexorian's Hero Selection System - The best hero selection avialable, allowing you to see the model and abilities of each class before choosing. Modified**
- Will Feature 'Grim001's Physics system' - A extremely dynamic system allowing for realistic projectiles/units. A brand new movement system getting rid of the need for 'knockback' or 'jump' scripts.
- Unique Flag System - The ability to 'drop' or 'throw' the flag. The flag can not be returned by a team, allowing for dynamic flag fights in different eviorments and situations.
- Advanced Multiboard - Displaying a ton of dynamic information in a minimalistic fasion. (pictured below)
- Attribute System - Allowing the player to choose to upgrade his stats rather than pick an ability. (Based emjlr3's system)
- Dynamic Auras - Allowing the range, power and duration of an auras to be determined in real-time by a unit's property (ie. remaining mana or agility)
- Player Input - featuring commands like '-callvote kick' (allows the host to call a vote to kick a particular player in a democratic fasion) and '-balance' ('Smart balance' by fixing teams according to what team needs who) .
Progress
Terrain: llllllllll 60%(?)
Triggers: llllllllll 70%
Items: llllllllll 30%
Heroes: llllllllll 70%
Overall: llllllllll 57.5%
It's pretty much in alpha right now, I'm waiting on the release of grim's system for a real beta test.
**Attatched is a random shot showing off the mulitboard, callvote syste, and the other HUD elements. The second is a picture of the current classes (models by generalfrank). More info can be found here.