| 05-17-2007, 11:55 PM | #1 |
When i add Aloc to a unit, it seems to remove its physical presence. thus making it undetectable in my triggers. If my unit B (locusted) is within 200 of unit A, the function "Pick every units in (units within 300 of unit A) and kill Picked unit" does not detect my unit B...how do i fix that? |
| 05-17-2007, 11:57 PM | #2 |
As you've noticed "Pick Every Unit in Group" doesnt detect locust units. You need a workaround. |
| 05-17-2007, 11:58 PM | #3 |
such as setting temp points and checking distance between temppoints? that would cause huge ammounts of lag...any other work-around? |
| 05-18-2007, 05:15 AM | #4 |
iNfraNe had the same problem here, but he found a solution. |
| 05-18-2007, 10:57 AM | #5 |
Like said in my thread, you need 2 units and 2 abilities. 1 unit with locust (and no model or w/e just a dummy) upon creation give him a "chaos" ability which transforms him into your unit. Your unit should have the landmine ability with all data fields set to -100000 (use shift+enter to set negative data) unless ofcourse you dont care about it having collision size, then you can leave out the landmine ability. |
| 05-18-2007, 07:04 PM | #6 |
wuts the ability code of LANDMINE? |
| 05-18-2007, 07:44 PM | #7 |
You could also add all locustd units to a group, and pick every unit in that group and do actions. |
