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Locust problem.

05-17-2007, 11:55 PM#1
Exilus
When i add Aloc to a unit, it seems to remove its physical presence. thus making it undetectable in my triggers.

If my unit B (locusted) is within 200 of unit A, the function
"Pick every units in (units within 300 of unit A) and kill Picked unit" does not detect my unit B...how do i fix that?
05-17-2007, 11:57 PM#2
Thunder_Eye
As you've noticed "Pick Every Unit in Group" doesnt detect locust units.
You need a workaround.
05-17-2007, 11:58 PM#3
Exilus
such as setting temp points and checking distance between temppoints? that would cause huge ammounts of lag...any other work-around?
05-18-2007, 05:15 AM#4
Pyrogasm
iNfraNe had the same problem here, but he found a solution.
05-18-2007, 10:57 AM#5
iNfraNe
Like said in my thread, you need 2 units and 2 abilities.

1 unit with locust (and no model or w/e just a dummy)
upon creation give him a "chaos" ability which transforms him into your unit.
Your unit should have the landmine ability with all data fields set to -100000 (use shift+enter to set negative data)

unless ofcourse you dont care about it having collision size, then you can leave out the landmine ability.
05-18-2007, 07:04 PM#6
Exilus
wuts the ability code of LANDMINE?
05-18-2007, 07:44 PM#7
Dil999
You could also add all locustd units to a group, and pick every unit in that group and do actions.