| 05-18-2007, 02:09 PM | #2 | |
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Do you set these units anywere? And dont forget to set a expiring timer to your dummy unit. |
| 05-18-2007, 02:25 PM | #3 |
There is no (triggering player) in that event. It could just be that you are never cleaning the dummy unit, it might have an attack and cause havok when there are enemies nearby, who knows? It could also be that there's another trigger that runs when an ability is cast, and it does not have a condition and it causes the problem. |
| 05-18-2007, 03:43 PM | #4 |
ok, as i said i checked every single trigger if it would interfere. the dummy unit is based on wisp, has no attack, 3hp -1hp/s (always), invulnerable and locust. the tempgroup[1] is set in the 2nd action. triggering player works, its the owner of the unit which casts the ability. i dont need your help to get the spell working, it does its only the 'lag' problem when i cast it on multiple enemies, who dont even get picked by the trigger! (i checked it) thats whats really strange to me ![]() |
| 05-18-2007, 03:47 PM | #5 | |
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Unless Blizzard did something weird, no it's not. For the actual problem, what are the stats of your Flamestrike spell? If the damage interval is set to 0 it will cause this kind of intensive lag. Try setting it to 20 or whatever (assuming it doesn't do damage). |
| 05-18-2007, 03:57 PM | #6 |
thx i will try this. but if i used triggering player often and it worked every time, this one also (except the lags). EDIT: that did it! to be sure i just set everything to 0 including intervals, lol man im so glad i posted here, i already searched for hours in my triggers and stuff |
| 05-18-2007, 04:09 PM | #7 |
Triggering player would return player 1 when there is no triggering player, and map tests often get you at the player 1 slot, so take a guess. Even if it worked it would be better to use owner of triggering unit just for consistency. |
