They "StoreInteger", "FlushGameCache", "StoreBoolean"; all related to the Game Cache. Gamecache was initially designed to store data between maps, but with the discovery of H2I, it is used as a hash table to store data. These do not really move lag, just make coding certain spells, systems, w/e easier. For example, you can "attach" a timer, an effect, and a group to a caster, which can then be used later when the caster stops casting. |