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Just wondering what this does

05-18-2007, 02:13 PM#1
Tiku
Mmmkay i was just wondering what those triggers most Elite system makers use like "StoreInteger" "FlushGameCache" "StoreBoolean"... what do those do? do they help remove some lagg? and also what is a game cache do/for? =]]

Please help! =]]
05-18-2007, 02:18 PM#2
Histenchist
I think you will find everything here.
05-18-2007, 02:24 PM#3
Tiku
heh thanks =]
05-18-2007, 02:25 PM#4
Ammorth
They "StoreInteger", "FlushGameCache", "StoreBoolean"; all related to the Game Cache. Gamecache was initially designed to store data between maps, but with the discovery of H2I, it is used as a hash table to store data. These do not really move lag, just make coding certain spells, systems, w/e easier. For example, you can "attach" a timer, an effect, and a group to a caster, which can then be used later when the caster stops casting.
05-18-2007, 02:57 PM#5
Tiku
Ohh kk now i get it... well its just im trying to make my system has a little less lag... =/ but its not to bad of lagg so meh =]
05-18-2007, 03:49 PM#6
iNfraNe
its outdated tho. Structs took over.
05-18-2007, 03:52 PM#7
Ammorth
Yes, but they still require a bit of GC to attach the structs, so It's good to know about it.