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Classic Feature of Texturing

05-18-2007, 07:04 PM#1
Archian
Since I'm currently practicing my texturing skills (reading tutorials on CGsociety), I was thinking about maybe sharing some of my progress by making a tutorial for this community. However, before I start anything big I would like to know it it really would be needed or just a total waste in your opinion. (for reasons like: A: wc3 models suck, it's a waste skinning them like that or B: there are tutorials at other web-sites, people should go there instead etc.)

Here's a very early preview of one of the latest "practice-projects" I'm working on: classic feature of texturing a face.

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File type: jpgface.jpg (120.3 KB)
05-18-2007, 07:08 PM#2
THE_END
I think you should do it
What your posting is YOUR style of skinning a face which people can use
Or twist it to their own liking
Go with it
05-18-2007, 09:04 PM#3
Craka_J 123
I agree, you should do it! Never enough tutorials, just like there is never enough bad maps being hosted on Bnet :)
05-18-2007, 11:09 PM#4
Archian
Thanks for the encouragement. I will get to it one of the upcoming days.
I might also recreate my chainmail tutorial since it utterly sucks (someone should delete it, it's embarrassing).
05-19-2007, 01:03 AM#5
Tiki
Skin is too pink... way to pink.
05-19-2007, 05:56 PM#6
ragingspeedhorn
OMG! It's MANBEARPIG!
05-19-2007, 06:56 PM#7
antihero
I know what tutorial you are following and let me tell you, its not really appropriate for wc3 skinning. The texture the person makes is really almost a color map that doesn't really define the shape for the face or adjust for appropriate shadow.
05-19-2007, 07:42 PM#8
Archian
Quote:
Originally Posted by antihero
I know what tutorial you are following and let me tell you, its not really appropriate for wc3 skinning. The texture the person makes is really almost a color map that doesn't really define the shape for the face or adjust for appropriate shadow.
I know it's not. My thought was merely to make a basic texture tutorial which would demonstrate a simillar technique, of course I would tone it down to the appropriate wc3 status (although with some resemblance) as photorealistic textures obviously are not appropriate for wc3 models.

The face preview you see above was just for some minor eye-candy (it's for another project of mine) and is still a very early WIP.