| 05-20-2007, 02:35 AM | #1 |
The general gist of my map is there are three Monoliths and the Guardians must stop Darkness from controlling a majority of them and obtaining the Star Crystal. The abilities are not hero abilities, but they are spell book abilities. There are 10 abilities, and a new one is allowed every 3rd level. Level 30 is the absolute maximum, and dying with that is the biggest shame that could ever be placed upon you. Ok, I'm running really low for ideas on Guardian Spells in my map. All the spells must be astral, celestial and/or star based and according to one of these types: - Astral Sentinel, a back up supporter, often sniping the enemies down with her powerful spells and watching over people with her mystic owls. - Warden, a powerful melee punisher, she can force her enemies to regret what they have down with her mystic enchantments. - Enforcer, a colossus of sheer strength, able to give nearby allies inspiration and the ability to keep going. ____ Credits will be given out to whoever's ideas are used. Rep AND Credits will be given to anyone who scripts their ability in GUI. |
| 05-20-2007, 06:01 AM | #2 |
And I thought you were the idea-man.... Partition (Enforcer) The Enforcer sacrifices X amount of its maximum health to targeted allied unit. This change is permanant until the enforcer dies or uses Conglomerate. If the targeted unit dies, the effects of Conglomerate will occur for that one unit. Conglomerate (Enforcer) The Enforcer returns all partitioned parts of his health to himself. These partitions take physical form and deal damage equal to the amount of health partitioned to any unit they strike on the way back to the enforcer. They travel in a straight line to the Enforcer, and upon reaching the Enforcer will re-increase its maximum health. Wow... I fail at giving ideas. Those two require JASS and probably don't have anything astral about them >< |
| 05-20-2007, 06:17 AM | #3 |
That first line made me laugh, because all of my ideas are elemental oriented. Those are good ideas... but the last line said it... those are actually stone oriented ideas... though those abilities would be awesome on a Golem. Edit - Also, these are warrior based abilities, not elemental. Well... they're elemental warrior abilities? God damn that sounded too much like Yugioh... |
| 05-22-2007, 05:48 AM | #4 |
KABUMP! Hello peoples, I help you puny mortals with your elemental ideas... |
| 05-23-2007, 02:10 AM | #5 |
Uh... heres some? Astral Sentinel
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| 05-23-2007, 09:18 AM | #6 |
I don't mean to be offensive, but... clap clap clap... somebody likes FF too much... though those are good ideas but some of them I am really not able to make with my current knowledge of GUI. |
| 05-24-2007, 04:32 AM | #7 |
FF? I've only ever played one FF game... |
| 05-24-2007, 05:35 AM | #8 |
I was commenting on Limit Break. Anyway, I have around 6 spells on my Sentinel, 2 spells on my Warden and around 3 for my Enforcer... ideas to fill in these gaps would be nice... |
