| 05-20-2007, 06:44 PM | #1 |
I dont know how to credits!. Im practically finished my cinematic but now i cant do the credits!!! Some help me pls youll be in my special thanks. |
| 05-20-2007, 07:09 PM | #2 |
Depends how you want to do the credits... like in a classic movie where its dark in background and then you see your credits scroll up? In that case, you need to use a black tile, use that as your background, then use "Floating text" and move it towards a direction. |
| 05-20-2007, 07:17 PM | #3 |
Well im going to have a camera facing these guys that r fighting eachother and cant die and the credits ar rolling onn the screeen so i know how to do the camera but dont know how to make the letters. |
| 05-20-2007, 07:17 PM | #4 |
Well im going to have a camera facing these guys that r fighting eachother and cant die and the credits ar rolling onn the screeen so i know how to do the camera but dont know how to make the letters. |
| 05-20-2007, 07:17 PM | #5 |
Well im going to have a camera facing these guys that r fighting eachother and cant die and the credits ar rolling onn the screeen so i know how to do the camera but dont know how to make the letters. |
| 05-20-2007, 07:27 PM | #6 |
Would "Game - Send message" thingy work? |
| 05-20-2007, 09:37 PM | #7 |
I would just use Game - Display message for your messages, and also, in the backround, have a second trigger displaying spaces every .X seconds. So the spaces will force the text to move up. |
| 05-20-2007, 09:40 PM | #8 |
Or you could just do what blizzard does and use transmissions. |
| 05-21-2007, 02:09 AM | #9 |
Or, even better yet, you could do this: Trigger: Trigger
![]() Events
![]() Conditions
![]() Actions
![]() ![]() Set TempPoint = Center of Region <gen>
![]() ![]() Floating Text - Create floating text that reads Message at (TempPoint) with Z offset 0.00, using font size 35.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
![]() ![]() Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
![]() ![]() Wait 1.00 game-time secondsThis will make it move upwards like real credits, just create a region and it should move upward from that time. I hope this helps! Please read this cinematic tutorial as well. ![]() |
| 05-21-2007, 12:03 PM | #10 |
Yeah, but those won't work if he has cameras that are moving around. That's why floating text won't work. |
