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Tribute, Worshippers, & Haunted Gold Mines

05-21-2007, 03:02 AM#1
Here-b-Trollz
I am making a map (we all seem to making one thing or another here) and, although I find myself to be a sufficient problem solver, have run into a bit of an issue. The haunted gold mine unit - as I believe we all know - allows acolytes to harvest gold from it without venturing inside the building or carrying the gold back to a town hall. I would like to simulate this ability with worshippers, using gold as the "Tribute" that they generate by worshipping (gathering), and acolytes as the worshippers. The only issue I have run into, though, is changing the model of the haunted gold mine. Every time I test the unit in-game, the model reverts back to a haunted gold mine. The unit also loses any abilities it had (sacrifice, flamestrike, etc.). I have tried using the haunted gold mine as a base - changing the model, adding abilities and such - and I have tried using the sacrificial pit (the model I want) as a base, adding the 'blighted gold mine' ability. Nothing seems to work.

So I would like to know: is there a way to solve my problem, short of coding the gold gathering system myself?

Edit: It has occured to me that this likely belongs in the "General Developement" forum.
05-21-2007, 09:51 PM#2
wussupallies
I just changed the model and it worked.... ???
05-21-2007, 10:45 PM#3
Here-b-Trollz
Quote:
Originally Posted by wussupallies
I just changed the model and it worked.... ???

I have done further testing, and it appears to me that the mine does not bug out if built ingame by a worker, but it will bug and revert if placed in the editor. My bad. Now I just need to figure out a way to keep the goldmine/altar full, so the worshippers can mine from it...
05-21-2007, 10:53 PM#4
wussupallies
Quote:
Originally Posted by Here-b-Trollz
I have done further testing, and it appears to me that the mine does not bug out if built ingame by a worker, but it will bug and revert if placed in the editor. My bad. Now I just need to figure out a way to keep the goldmine/altar full, so the worshippers can mine from it...

I placed it in the editor, not in-game.

I was trying to get something going with the acolytes casting/channeling the gather ability, but it didn't work out.
05-21-2007, 11:44 PM#5
Here-b-Trollz
Quote:
Originally Posted by wussupallies
I placed it in the editor, not in-game.

I was trying to get something going with the acolytes casting/channeling the gather ability, but it didn't work out.

But... you likely didn't TEST it ingame... it would have reverted then.

Elaborate? Why would you continue channeling/casting the ability?