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Starcraft 2!

05-21-2007, 03:09 AM#1
Vexorian
Yeah sure "news"

Blizzard has announced starcraft 2.

More info:
http://www.starcraft2.com

Fan Sites already made:
http://starcraft-bunker.com/
http://sc2armory.com/


Blizzard will mainly play it safe and will not innovate at all in gameplay, they will still add a bunch of new units so there is still a big chance they ruin the original gameplay, so the usual retractors or old school geeky players that can't get used to new things still have hopes to be able to complaint about how good sc was compared to sc2 and how sc2 ruined it.

They have advanced a lot in the engine and the screenshots are beautiful. We can only hope they do follow the promise:

Quote:
Full map-making and scripting tools to give players incredible freedom in customizing and personalizing their gameplay experience

--
I hope they use an already made scripting language (since this involves choosing between python and lua I hope they choose lua) . And avoid making a GUI , but sometimes hopes are just hopes. The good thing is that there is the WoW precedent in which lua was used.

What will happen to wc3campaigns? I guess nothing, I've seen the intends on other wc3 to become bigger than their scopes and try to hold other games but that didn't seem to work too well to them. And I really think it wouldn't work with us. But some of us might make another site later, in fact, as you may have noticed by the links I posted, some already have. It is normal to think there will be some migration of players and map makers once it is released, and very few will stay.

We shouldn't really worry too much about that since there isn't even an estimate release date, it all points out we won't be playing starcraft II until mid 2009.

But yeah, we are looking forward to what promises to be a big success to blizzard.
05-21-2007, 03:45 AM#2
BlackDoom
I hope we could analyze the possibility of converting this new version of Starcraft to Warcraft, in order to feast upon a newer graphical engine... What do you think?

This, if only the 2 technologies are at least similar. And, if only the system requirements are not that different...

:) Nice news, anyway!
05-21-2007, 04:06 AM#3
Tiki
Pfft if anyone makes wc3 characters on starcraft, I will kill them. This editor better be amazing.

Also thanks for the linkage :]
05-21-2007, 05:31 AM#4
Ignitedstar
I honestly have no comment about Starcraft 2; I never played the first one and didn't bother with all of the media it starred in. It would be wrong of me to assume anything of Starcraft 2, since I have no knowledge of the the first Starcraft.

Regardless, the select few of people who will stay with Warcraft 3 by 2009 probably won't be me. I'll have moved on to college and... well, we've all heard that kind of story. By that time, I'll probably have met friends that have Starcraft 2 and will become one if it's fans- and if not, was already one. Even then, I'm just assuming. I'm such a hypocrite...
05-21-2007, 05:31 AM#5
BBDino
Quote:
Originally Posted by Vexorian
And avoid making a GUI , but sometimes hopes are just hopes.

Remind me again how the GUI impinges on you? Many extremely fun maps have been made in GUI by editors who would rather not devote their life to learning a scripting langauge just to share their creative ideas. Christ you're worse than the whining fanbois you bemoan in the exact same post.
05-21-2007, 05:35 AM#6
Vexorian
Making a GUI is a waste of developer time, and scripting languages are better for fast development which is a good thing, if you are the kind of person that thinks learning a scripting language is a tedius job then you are not supposed to be coding.

They have already asured scripting capabilities so a GUI is unnecessary the dicotomy between Jass and GUI is too problematic in wc3 , I hope they learned that they have to use just one language instead of delivering 2 incomplete languages.

It doesn't matter if fun maps were done in GUI, you could use brainfuck to make cool game ,that doesn't make brainfuck a better language than what it is.

Plenty of games have survived without GUIs, and were modded even more than wc3. In fact it all seems GUI is one of the factor that limited mod development in wc3 to just a bunch of bnet maps. And very few campaigns/mods.
05-21-2007, 05:44 AM#7
BBDino
Ridiculous.

1) GUI does not waste Dev time because it gives coding noobs fun stuff to do; i know it may seems strange to you but most people using the editor do so to make fun little maps for their friends and to play around with. Blizzard benefits through sales to these people. Heck i remember the hours i spent making silly little .puds in wc2 that didn't have any real scripting at all.

SUMMARY: You are not an average customer, Blizzard is not wasting time by catering to the average customer who just wants to make silly maps with minimal fuss: they are making money.

2) Certainly a more robust langauge would be of benefit to the hard core modders (both of you), but i still fail to see any connection between including a GUI and having a poor scripting langauge.

SUMMARY: Show me any reasoning as to why including a GUI inherently results in a poorer scripting language and why the two systems cannot coexist.


Honestly, give me something meatier than elitist whining about how your life was ruined by having to use JASS to make the multitude of popular maps you're famous on battle.net for.


Edit: indignation no excuse for sloppy proof-reading.
05-21-2007, 05:56 AM#8
Toink
I think there should be a GUI, so we atleast can get reference, GUI then convert to script method. So we can get the hang of it.

Quote:
Originally Posted by Vexorian
Plenty of games have survived without GUIs

Plenty of games that weren't an RTS at all. FPS modding is far better than RTS modding. UT, Quake, BF, AvP, Halo, etc,. And they all didn't have GUI, and the first time I tried to mod an FPS, I totally got flanked.
05-21-2007, 06:01 AM#9
Rising_Dusk
I'd rather enhanced and complete functionality of a coding language than a half-arsed GUI & language mix.
If they want to make an AWESOME GUI and an AWESOME language both together, that's okay.

As long as I'm not sacrificing functionality for the GUI, I've got no problem.
05-21-2007, 06:53 AM#10
BlackDoom
Folks - what's the issue here? Are you flaming the concept "what was first? the chicken or the egg?"???

1 - it all starts from code.
2 - GUI it's just an evolution from text-based programming to visual-enhanced programming.

My proposal: make them both good. Use GUI for easier code production.

If GUI dev is a waste of time, then screw W3. What's the point in playing a game with visual? I mean, a game is still a software product, thus a program. If GUI has no meaning, then let's just imagine everything.

Now, leaving aside the exaggeration, GUI is really important right now. Check Delphi, C Builder, Visual Basic, JAVA, whatever - you name it! Straight code provides a stronger feeling of control over all the things there, but GUI makes it popular...

Will get back with a more detailed reply.
Cheers!
05-21-2007, 06:56 AM#11
Tiki
Info on the editor:

Quote:
Technical artist McNaughton then takes the stage and explains how the studio uses a handful of primary art tools to create its games; Adobe Photoshop for texture art, 3D Studio Max for its low-polygon models, Mudbox for its high-polygon models, and its own proprietary toolsets, such as "Startools," to create in-game objects such as trees and other "doodads," and "Scumedit," the updated map editor. McNaughton also points out that Startools and Scumedit will be part of the map- and mod-making tools that will ship wth the game.

http://www.gamespot.com/news/6171176.html
05-21-2007, 09:36 AM#12
BlackDoom
Sounds great! Seems Blizzard likes to rend its products popular from square 1.
I am more than curious to see it when it's launched!
05-21-2007, 09:53 AM#13
Toink
Miles..err Tiki, umm what exactly is this "Scumedit" ?
05-21-2007, 10:00 AM#14
Tiki
I have yet to find information on what it does, just that it was mentioned.

Stay tuned at www.sc2armory.com for the latest news.
05-21-2007, 11:50 AM#15
Pyritie
I just hope that this won't end wc3 map making.

One of the great things about wc3 is that it has tons of creep units, such as dragons, bears, kobolds, etc. It also has many different tilesets, such as barrens, snow, forest, whatever.

If SC2 is just gonna be all space stuff everywhere, it's gonna be very boring.

I just hope that they (or someone) makes an importer so that you can just convert your .w3x / .w3n / .w3whatever files to the appropriate SC2 format.

Otherwise I will be very very sad :(