| 05-21-2007, 04:08 PM | #2 |
There is nothing remotely related to unit killing in any of those triggers, so the problem is almost certianly not with them. It could be any number of other things in the map. |
| 05-21-2007, 04:12 PM | #3 | |
Quote:
Not sure what to say, but the issue in any case isn't in those triggers. Consider looking through the rest of your code for conflicts. |
| 05-21-2007, 05:05 PM | #4 |
| 05-21-2007, 07:38 PM | #5 |
Your unit isnt dying.. its just being changed in such a way that its vertex coloring is set to 100% transparency. |
| 05-21-2007, 09:05 PM | #6 | |
Quote:
But they dont move and they leave skeletons with a death animation. |
