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1.4c released!

05-21-2007, 05:03 PM#1
iNfraNe
Fixed all bugs, so its basically the same as 1.4, without bugs :)

Discuss.
05-21-2007, 07:57 PM#2
1337D00D
Hooray?
05-21-2007, 08:05 PM#3
WILL THE ALMIGHTY
Chang log would help a little. :)
05-21-2007, 10:20 PM#4
TheCrystalBlade
Lol, love it.
Bugs located! Glitches, bugs, whatever.
Attached Images
File type: jpgBugs for ET.JPG (160.3 KB)
File type: jpgBugs for ET2.JPG (149.3 KB)
05-21-2007, 10:58 PM#5
WILL THE ALMIGHTY
"Graphmaster: her vagina is messed up!"
05-21-2007, 11:16 PM#6
TheCrystalBlade
Yeah, he was making some rude comments.

Edit: You can climb walls now..
I've actually jumped off the map before..
05-22-2007, 10:56 AM#7
Alexander244
I really like fort; It has the best "atmosphere" of all the maps imo, and it needs lots of different skills, making great gameplay.
The shops in the middle idea would also be good in lava, don't know what you think.

The effects of flamer are nice, but I don't see why people would use it over minigun in most normal games.

Attached a few pics of climbing walls and such.
Image 1+2 (tt):
Just places you can stand on unpathable walls (there are a few other places like these, but no real affect on gameplay.)
Image 3+4 (tt):
How you can climb out of the map, and then back in again.
Image 5 (Outpost):
How you can climb out of the map.
Image 6 (Fort):
You can jump behind the gadget shops in the middle; where you are invulnerable to half the guns in the map. You can do this in most bases with the weapon shops too, but as this is the middle of the combat area, it's quite abusable.
Image 7 (Fort):
How you can climb back in over the wall into the fort bit

Sometimes if you throw grenades while standing next to a wall they get stuck, or stick to the terrain - can't reproduce this, but it has happened once or twice.

Final thing, not sure if this is me being paranoid, but barrels sometimes spawn near to players. This might kill people if they were shooting/about to shoot at the time, and would be complete luck, which is not good.
Attached Images
File type: jpgTT pic 1.jpg (27.4 KB)
File type: jpgTT pic 2.jpg (28.2 KB)
File type: jpgTT pic 3.jpg (29.5 KB)
File type: jpgTT pic 4.jpg (31.5 KB)
File type: jpgOutpost pic 1.jpg (46.4 KB)
File type: jpgFort pic 1.jpg (22.1 KB)
File type: jpgFort pic 2.jpg (39.3 KB)
05-22-2007, 12:05 PM#8
Anitarf
Hehe, the jump "fix" really messed some things up. I guess we'll be going back to bouncy jumps.
05-22-2007, 09:18 PM#9
MaD[Lion]
ye as i said there are bugs with jump.
I like the old style jump and nade :P
05-22-2007, 09:36 PM#10
TheCrystalBlade
The original bouncing was great, with super jumps and all.
05-22-2007, 10:13 PM#11
GaDDeN
Please upload replays, 'specially if you can't easily reproduce the bug.
05-23-2007, 12:05 AM#12
iNfraNe
from the screenshots I can see. No bugs. Just random idiots climbing out of the map. Hell, if you really wanna be that idiot, then climb out of the map. It wont affect gameplay unless you have the flag anyway.

In the other screenshot. Yay, you are in a place you arent supposed to be. How about jumping out?
05-23-2007, 03:23 AM#13
TheCrystalBlade
Well, what I mean is people abuse it.
Once, I fell out of the map, I jumped so far south, I died, with no message, and no death addition.

What I mean by abusion is that people can jump behind their enemies base, wait for them to attack, and then take the flag from behind. You can also climb walls, as I've said.
05-23-2007, 07:49 AM#14
Alexander244
I figured out the grenade thing; it's not really a problem.
If you throw a grenade towards a point of the same terrain height as yourself (and probably lower too), with a single height wall directly infront of you, the grenade just stays where you are, and sometimes disappear into the wall. This will only damage someone if they are standing really close to you, so it won't kill anybody by surprise.

Attached a quick replay.
Attached Files
File type: w3gElimination (Nades In Walls).w3g (4.1 KB)
05-23-2007, 09:53 AM#15
iNfraNe
thx