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War 2 Human Hall WIP

06-02-2007, 09:50 PM#1
TheSecretArts
This is a wip of the war 2 town hall. Id post the keep and castle and timeline but the scrnies are bmp and im 2 lazy to convert.
06-20-2007, 12:00 PM#2
WitchingHour
Perfect!! I'm part of the warcraft2 2nd generation of team, and that model would be very useful to us. When you finish it, can we have the permission to use it? Of course we will give you credit
06-21-2007, 02:19 AM#3
BlinkBoy
hmm, it needs to be a bit taller, you should rescale it up a bit, and perhaps make some editings on the skin.
06-21-2007, 04:35 AM#4
Fluff
May I ask what project this is for? Just curious since there are so many War2 mods.

It looks really nice and pretty well proportioned. As previously mentioned, it could be a little taller but if not, its no big deal. The blocks on top of the walls (can't think of the word.... crenelations...machicolations...whatever) look to just be sitting there. I'd move them up to the edge of the wall so they look more like they were built in. I don't know if I explained that well.
06-21-2007, 09:47 AM#5
weg
definitely looks better than mine
06-21-2007, 09:51 AM#6
xXm0rpH3usXx
Quote:
Originally Posted by FLUFF
The blocks on top of the walls look to just be sitting there. I'd move them up to the edge of the wall so they look more like they were built in.

true...

if i'd be u i wouldnt have modeled those blocks, but would have skinned one blank long wall to look like it has those cracks in it... saves a lot of polies!
06-22-2007, 11:37 AM#7
TheSecretArts
well before i can finish, i need someone to help me texture it( all i have is gimp)
06-22-2007, 11:34 PM#8
weg
how many polies is this? you were using this for the contest in hive right?
06-23-2007, 12:04 AM#9
TDR
I sure hope you deleted the bottom polygon of all those rampart cubes. If not do it; even though you can't see them, they're still being computed.
06-23-2007, 01:52 AM#10
TheSecretArts
I need to redo alot of it, i was too careless in the beggining and the polycount went out of control... stage 1 has around <1500 polys while stage 2 and 3 have over 6k apiece... too many cylinders... yes, i was doing this for the hive competition...
06-25-2007, 09:22 PM#11
Zapp90
Oh boy...

This is warcraft 3 you're modeling for, not some 1337 FPS game from the future. You shouldn't lay down that much detail on the models, and especially not when using such a bad technique to add the details (i.e. just placing out random primitives here and there).

I did a pic to show you where I think you could save a lot. I know it sucks at explaining, but I'm lazy.

Remember, when working lowpoly, the model just forms the basics, and the texture adds the details.
Attached Images
File type: jpgpolywaste.jpg (746.6 KB)
06-25-2007, 11:12 PM#12
TheSecretArts
you do realize that that piece has less than 1500 polys, right? and i cant do the whole alpha that blocks because it would creates holes on the sides of each block,
btw: The castle and keep and build forms are done and can be seen at hiveworkshop... ill get the pictures when i feel like not beign so lazy!
06-26-2007, 06:29 AM#13
TDR
no one said anything about alpha maps.
06-26-2007, 10:06 AM#14
erwtenpeller
Zapp is simply right. Listen to the man.
06-26-2007, 01:40 PM#15
Chriz.
Zapps idea would look much better. Right now it's too messy, trying to detail it with the model rather than the texture.