| 06-02-2007, 11:26 PM | #1 |
| 06-03-2007, 02:37 AM | #2 |
English next time please. I think your asking how to get it to fit inbetween small areas. Any area with nothing in the middle ( ll ) like what your trying to do is unpathable, meaning no ground units can walk on it. You need atleast 1tile inbetween ( l_l ) |
| 06-03-2007, 05:29 AM | #3 |
I've seen maps where you can be in those, look at Elimination Tournament for example, you can walk on the small things in "Lava", it has to do with Collision size I believe. |
| 06-20-2007, 05:36 AM | #4 |
u can place invisible platforms in between. the disadvantage here is that they can walk"up" the sides of the walls, thereby enabling them to see over them. its fine for a maze but it dosnt work if u dont want them to see over the walls. |
| 06-20-2007, 07:22 AM | #5 | |
Quote:
Yep Line of Sight Blocker works but you have to put them behind the wall... |
| 06-20-2007, 04:13 PM | #6 |
Just don't spam too many line of sight blockers, they own the Doodad count >_> |
| 06-21-2007, 08:13 AM | #7 |
it may be the collision of the unit, or not the maze path must have at least two spaces between the wall so that a unit could fit it... |
| 06-21-2007, 12:58 PM | #8 |
Yeah, I've seen what waaks said, try removing the collision size, or have 0.01 size, and see if it works. |
| 06-29-2007, 06:28 AM | #9 |
It's been years since I've had to scale units to fit very small areas, but it's definately possible. Personally, I've done it with regards to a world map on an open RPG that I was a part of a very long time ago. Yes, there is much more to it than just scaling it so that it looks like it's small enough to fit in it. All you're doing by making it look small is just that, the system needs to also be told that it's pathway needs to match it's new scaling size. It's the same theory as when you enlarge, let's say, a building to three times it's normal size. Notice you'll be able to practically walk in it and through it? That's basically the same concept, only backwards. Your characters need to have their "invisible" scale decreased in addition to their visible size. Also, you will have scale shadows and walk speed to match their new scaled size, unless you want them to be running at two hundred miles per hour on the small world terrain. Then again, the world map I was building has everything minature sized, and mountains or cliffs still need at least SOME space to walk through path-wise. I'm not able to tell by your screen shot if it will work, but some of the sharp turns on there might need to be adjusted if you don't want to do some of the other suggestions. |
| 06-30-2007, 04:46 AM | #10 |
You could, possibly, make your units air, so they can fly over cliffs, and then just put air pathing blockers on the cliffs. |
| 07-01-2007, 06:06 AM | #11 |
Anyone know why Air Pathing blockas screw with ground pathing blockers? |
| 07-01-2007, 04:50 PM | #12 |
They do? If you mean you cant place them on top of eachother: Simply use an Air and Ground blocker. |
| 07-01-2007, 11:58 PM | #13 |
No, what I mean is, for some people, the air pathing blockers screw with the land pathing blockers. Place a footman or something outside the pathing blockers, keep a hole open, the land unit will TRY to go to the otherside. It's sorta like they have no Collision and they're going down a cliff.. |
