| 06-20-2007, 08:53 AM | #2 |
Could you perhaps explain the first trigger a bit more? I don't fully understand what you're trying to make it do. Additionally, "Dying Unit" does not work after waits, nor does "Killing Unit". For your trigger, I would suggest using "Triggering Unit" instead of "Dying Unit", and then creating a pseudo-local using a GUI trick to store the Killing unit to a variable. To do that, you'll need to create a variable called whatever you want and then add this line as the first line of the trigger: Trigger: Custom script: local unit udg_Your_Variable_Name = GetKillingUnit() |
| 06-20-2007, 08:56 AM | #3 |
First trigger just adds an event. Trigger: Unit - (Last created unit) comes within range of unit.That's basically all it does. The dying unit revives it just fine, I'll try out your local variable thingo... Edit* - Um... I added your line of custom script to the very first line of my "Revival" trigger (GT Revive Blue) and it didn't change anything... Did I implement it incorrectly? |
| 06-21-2007, 05:39 AM | #4 |
*bump... Anyway, it didn't work, I added that pseudo-variable to the first line of the revival trigger, it didn't change anything |
