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Queries on CorpseExplode.mdx

06-20-2007, 09:59 PM#1
xombie
This is not an artist's query. It is simply about how to import this damned nice model because I am finding it damned difficult.

Start with the basics, the files. I acquired CorpseExplode.mdx (the one used in Tides of Blood) a while ago. With a Model Pather program, I found that the textures used by this (the non in-game ones) is Skull1.blp -- but it must be at the path of "Textures\Skull1.blp".

Now, importing the CorpseExplode.mdx into my map with the path: "Effect\CorpseExplode.mdx", then the texture Skull1.blp as: "Textures\Skull1.blp". There, said and done -- I have the model and all the designated textures for said model.

Wrong.

The model STILL won't open in the World Editor. I have absolutely no idea why the model isn't working. I've seen it work in Tides of Blood so I know that it -does- work, my only question is HOW.

If anybody could please help me on how to import this damn model into my map it would be much appreciated, thanks.

-xombie
06-21-2007, 10:03 AM#2
TDR
still you people fail to understand that this forum is dedicated to the process of modeling (like actually moving vertices around of something you made from scratch), NOT model editing, NO requests and definitely NOT about how to import stuff into the game. Thread moved.
06-21-2007, 10:54 AM#3
Whitehorn
Upload the model so we can actually see if its not as you say, or if you're just a tool.
06-21-2007, 07:53 PM#4
Kevin
Quote:
Originally Posted by xombie
This is not an artist's query. It is simply about how to import this damned nice model because I am finding it damned difficult.

Start with the basics, the files. I acquired CorpseExplode.mdx (the one used in Tides of Blood) a while ago. With a Model Pather program, I found that the textures used by this (the non in-game ones) is Skull1.blp -- but it must be at the path of "Textures\Skull1.blp".

Now, importing the CorpseExplode.mdx into my map with the path: "Effect\CorpseExplode.mdx", then the texture Skull1.blp as: "Textures\Skull1.blp". There, said and done -- I have the model and all the designated textures for said model.

Wrong.

The model STILL won't open in the World Editor. I have absolutely no idea why the model isn't working. I've seen it work in Tides of Blood so I know that it -does- work, my only question is HOW.

If anybody could please help me on how to import this damn model into my map it would be much appreciated, thanks.

-xombie

Since everyone else seems to be too much of a complete dick to give you a simple answer your question, I'll answer:

You need to actually save a copy of your model in the proper file path in your warcraft directory for you to see it inside the world editor.

For instance:

C:\program files\Warcraft III\Effect\

would be where you need to save a copy of CorpseEpxlode.mdx so that World Editor can view it :D

C:\program files\Warcraft III\Textures\

is where you need to save the .blp file.

Now you do not need to do this if you don't want to look at it in WE and just want to save in your own map. In fact, you can just import the model then save your map and when you run your map you'll see the file.

But for WE to view it you need to do this.


Don't forget to change the file path in the import directory to use custom file path so it will show up :D
06-21-2007, 08:19 PM#5
aquilla
No, you don't. If you import everything needed and then save before viewing it in the Editor it will work, or alternatively save and restart WE.

Have you opened the model in Wc3ModelEditor or something to view the Texture paths? Or how did you figure those out?
06-21-2007, 08:43 PM#6
Kevin
World Editor usually will not view files for you outside of the game/test map if you don't save them in the warcraft directory or sub directory. But when it saves the map it will compile.

I've been working with my WC1 map for the past six months using models without saving them in the warcraft folder/subdirectories. Some models will view without their textures, others won't view at all unless I am inside the game.
06-21-2007, 09:03 PM#7
PenguinEmperor
Prehaps you hadn't saved and reopended, as that usually makes models work.
06-21-2007, 09:52 PM#8
xombie
I've saved and reopened plenty of times. I have a feeling that its got something to do with the paths. Something strange is happening because its a beta model.

By the way, the model itself requires two other models (I believe, only two), they are "Gutz1.mdx" and "Bones1.mdx". These are located in SharedModels but I'm not sure if I have to re-import them into the map.
06-21-2007, 10:02 PM#9
Kevin
Do you have their custom directory paths set properly? Maybe the guy who used them mislabled the paths :O

Remember to double click on the file name in the import screen to rename the directory|path
06-21-2007, 10:16 PM#10
xombie
Please don't treat me like an idiot.

The guy who used them is the creator of Tides of Blood -- they work in Tides of Blood, therefore no, he didn't. You must understand that these models are completely free of instruction. They didn't come in folder or anything I had to locate all the data myself.

I would probably have a better idea of why it isn't working if my YobGul's actually worked, but it doesn't.

Anyways -- I used ModelPather.exe to find that the textures used by CorpseExplode.mdx were the following:

"Textures\Skull1.blp"
"Textures\BloodSplash3.blp" (something like this, but I know it is in-game.)
"Textures\Dust3.blp" (also an in-game texture)

Now, Skull1.blp is the only one here that isn't an in-game, and the other two are already located in the Textures folder. So I import Skull1.blp to "Textures\Skull1.blp" which is exactly how Cassiel did it in Tides of Blood.

Hands down, it should work now. There are two other models that I later learned this model uses, but models are not REQUIRED for a model to work properly, they just will not show up.

The models used are Gutz1.mdx and Bones1.mdx, both of them are in the game in the SharedModels folder.
--------------------------
**Double-Post Fix**
--------------------------
Oh shit I found the problem. In the model CorpseExplode.mdx it uses two particle emitters that use models (.mdl).

These models are recognized as "mdx\Bones1.mdl" and "mdx\Gutz1.mdl". What I need to do is change these paths to "SharedModels\Bones1.mdl" and "SharedModels\Gutz1.mdl" in order for them to work.

**edit**

Yup, got it working.

**edit**

Sorry for double post. I'll correct it.
06-22-2007, 04:20 AM#11
Kevin
YAY :D

I am glad you got it working, I ran out of ideas :(