| 06-21-2007, 12:51 AM | #1 | |
So finally here it is! The panda UI i guess it is nothing for bnet cause it is so big... but it looks nice. what you get: -interface -cursor -menu borders -spell area effeckt thing ___________________________ Quote:
___________________________ edit: you can get the whole thing in a more compressed way (i have no idea how it works, but it seems, as if it does...) here: http://wc3campaigns.net/showthread.p...677#post942677 done by BlinkBoy. thx. ___________________________ there was a problem with the inventory slot filler. when you open the menu, it appears green. so here is the solution (for nightelf as replaced race): import the slotfilter and change the path to: ui\widgets\console\nightelf\nightelf-inventory-slotfiller.blp import the slotfiller again and change the path to: replaceabletextures\commandbuttonsdisabled\disnightelf-inventory-slotfiller.blp ___________________________ if you dont know how to apply an interface to your level, check this. OMG OMG!1!1! PLZ HLP! How can i implement this to my map?? ___________________________ do not modify and GIVE CREDITS if you use it. ___________________________ i dont know why, but i werent able to upload the zip as one file, so i have splited it into two files. |
| 06-21-2007, 01:32 AM | #2 |
Possibly the most ballin' thing I've ever seen. How come you never submitted the Demon UI? |
| 06-21-2007, 02:34 AM | #3 | |
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| 06-21-2007, 02:50 AM | #4 |
I know it was posted in the gallery, but I never knew it was submitted as a resource... |
| 06-21-2007, 07:44 AM | #6 |
On the far upper left of the lower part of the interface it looks like the grass has been cut off. |
| 06-21-2007, 10:56 AM | #7 |
That would be because it has, the UI doesn't extend past that point. Apart from a few bits here and there where you've ovbiously tried to extend the skin past where the UI actually goes, supurb work. Looks really quality and fits right in with WCIII. |
| 06-21-2007, 11:27 AM | #8 |
Woah, a panda Ui interface! awesome; liked how you use the Yin Yang as the Time of Day display. |
| 06-21-2007, 11:32 AM | #9 |
You sir, you are my hero. ~Approved |
| 06-21-2007, 11:56 AM | #10 | |
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you are right... hum. i will fix it. |
| 06-21-2007, 12:06 PM | #11 |
That's uber cool!! the AOE spell thingy is my favourite. Congrats :D |
| 06-21-2007, 03:00 PM | #12 |
I really dig the area of effect indicator. That's good stuff, bravado. |
| 06-21-2007, 04:00 PM | #13 |
totally awesome! |
| 06-21-2007, 06:13 PM | #14 |
I love it! really nice, ann really origional, time of day thing is good :). I'm so using this for something (probably a non pnda related map, it's just so cool though!) |
| 06-21-2007, 06:30 PM | #15 |
woah... thx for all the positive feedback :) @Denu: fixed |
