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Panda Interface

06-21-2007, 12:51 AM#1
unwirklich
So finally here it is! The panda UI


i guess it is nothing for bnet cause it is so big... but it looks nice.

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what you get:
-interface
-cursor
-menu borders
-spell area effeckt thing

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Quote:
Originally Posted by Denu
On the far upper left of the lower part of the interface it looks like the grass has been cut off.
fixed.
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edit:
you can get the whole thing in a more compressed way (i have no idea how it works, but it seems, as if it does...) here:
http://wc3campaigns.net/showthread.p...677#post942677
done by BlinkBoy. thx.
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there was a problem with the inventory slot filler. when you open the menu, it appears green.
so here is the solution (for nightelf as replaced race):
import the slotfilter and change the path to:
ui\widgets\console\nightelf\nightelf-inventory-slotfiller.blp

import the slotfiller again and change the path to:
replaceabletextures\commandbuttonsdisabled\disnightelf-inventory-slotfiller.blp
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if you dont know how to apply an interface to your level, check this.
OMG OMG!1!1! PLZ HLP! How can i implement this to my map??
___________________________

do not modify and GIVE CREDITS if you use it.

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i dont know why, but i werent able to upload the zip as one file, so i have splited it into two files.
Attached Images
File type: jpgPandaUI ingame 01.jpg (307.1 KB)
File type: jpgPandaUI ingame 02.jpg (238.9 KB)
File type: jpgPandaUI ingame 03.jpg (237.0 KB)
File type: jpgwatchme.jpg (191.8 KB)
Attached Files
File type: zippandaUI rest.zip (1.0 MB)
File type: zippandaUI tiles.zip (1.6 MB)
06-21-2007, 01:32 AM#2
Pyrogasm
Possibly the most ballin' thing I've ever seen.

How come you never submitted the Demon UI?
06-21-2007, 02:34 AM#3
NiRVaNa_87
Quote:
Originally Posted by Pyrogasm
Possibly the most ballin' thing I've ever seen.

How come you never submitted the Demon UI?
He already did :\
06-21-2007, 02:50 AM#4
Pyrogasm
I know it was posted in the gallery, but I never knew it was submitted as a resource...
06-21-2007, 07:44 AM#6
Denu
On the far upper left of the lower part of the interface it looks like the grass has been cut off.
06-21-2007, 10:56 AM#7
Pheonix-IV
That would be because it has, the UI doesn't extend past that point.

Apart from a few bits here and there where you've ovbiously tried to extend the skin past where the UI actually goes, supurb work. Looks really quality and fits right in with WCIII.
06-21-2007, 11:27 AM#8
blademasterEXO
Woah, a panda Ui interface!

awesome; liked how you use the Yin Yang as the Time of Day display.
06-21-2007, 11:32 AM#9
erwtenpeller
You sir, you are my hero.

~Approved
06-21-2007, 11:56 AM#10
unwirklich


Quote:
Originally Posted by Denu
On the far upper left of the lower part of the interface it looks like the grass has been cut off.

you are right... hum. i will fix it.
06-21-2007, 12:06 PM#11
moyack
That's uber cool!!

the AOE spell thingy is my favourite. Congrats :D
06-21-2007, 03:00 PM#12
Rising_Dusk
I really dig the area of effect indicator.
That's good stuff, bravado.
06-21-2007, 04:00 PM#13
jigrael
totally awesome!
06-21-2007, 06:13 PM#14
Oglog
I love it! really nice, ann really origional, time of day thing is good :).
I'm so using this for something (probably a non pnda related map, it's just so cool though!)
06-21-2007, 06:30 PM#15
unwirklich
woah... thx for all the positive feedback :)

@Denu: fixed