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Reverse Animations?

06-22-2007, 03:36 AM#1
Deathlust
I remember hearing a long time ago about making a unit's animations go in reverse... How is this possible? (If it isn't, I blame blu for mentioning this to me a while back...)
06-22-2007, 03:42 AM#2
Rising_Dusk
call SetUnitTimeScale(MyUnit, -1.0) You can make that -1.0 anything negative and it will run backwards at different speeds.
Be sure the animation hasn't ended before reversing it.
06-22-2007, 05:59 AM#3
Pyrogasm
This may also help you: Reverse Movement?
06-22-2007, 06:54 AM#4
Dil999
In GUI it would be
Trigger:
Animation - Change unit animation speed to -100% of the original speed
If that doesnt work, Im definite -99% works- I've done it in DoBRP.
06-22-2007, 02:23 PM#5
blu_da_noob
Quote:
Originally Posted by Deathlust
I remember hearing a long time ago about making a unit's animations go in reverse... How is this possible? (If it isn't, I blame blu for mentioning this to me a while back...)

I don't lie. Kek.

You can see an example of this in Tim's vampire chain spell, it's in the spell section somewhere (JESP). Basically you have to play the animation forward and then set the animation speed to negative to reverse it (and you can pause it to 'store' the animation position until it needs to be reversed, see Tim's spell).