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Tutorial request for Caster system and CScache

06-22-2007, 04:58 AM#1
waaaks
Ive completed reading the functions and sample JASS on caster system 14.3, but it lacks a little bit, like timers, and CScache.

like i was reading the CScache, and i havent learned any...

now im requesting for a tut based on caster system and cscache
this is not just for me, but for all ppl that uses the caster system and cscache

and i also lacks some spells like
jumping units
moving units
implementing eye-candy with geometry and caster system
missile units
and any other stuffs that based on spell making

ive found out that there are new releases on vex's tools, like JASS new gen pack v3d and Vexorian's map optimizer v4.1, now im looking forward for Caster system v14.4 where there are new functions, and more samples

am i in the wrong section?
please move this if this isnt in the right place
06-22-2007, 05:53 AM#2
Pyrogasm
I can't think of a better place for it...
06-22-2007, 06:01 AM#3
Av3n
Vector system is is better for jump spells and such. Actually toy with CS's functions. And you'll find out how

-Av3n
06-22-2007, 11:17 AM#4
waaaks
its better to have particle system, because it has vector system already, does particle system has local variables system?

i didnt check it...sorry...

well thats my problem, when i used caster system and i want to make jump easier, then ill put another system into my map, and some of it are useless, thats why im requesting some tuts for caster system so that, i dont waste time learning other system....

I even remembered caster system functions than normal JASS functions
like the pick all units in a group, i didnt know the function for that, while in caster system it is CasterCastAbilityGroup, this function is even faster than pick every units in group...:)

so many systems, i dont know what system to choose and study...sigh

im searching for a system that has all the spell making feature, like effects or eye candy, moving units, and missile units, thats all i need combined with caster system, then it would be very cool....
06-22-2007, 11:46 PM#5
Av3n
zen87 made an effect system i know tht but hasn't been approved yet

-Av3n
06-23-2007, 12:51 PM#6
waaaks
yeah ive got that before, and it looks cool...
06-23-2007, 01:41 PM#7
Toink
You can't possibly do EVERYTHING with JUST CS 14.3(14.4 won't have new functions, it's official and Vex said all upcoming versions will just have fixes and optimizations)

The answer to all your questions is simple, Learn. Jass. :)

JASS is actually pretty easy, just don't keep thinking "omg this is hard this is hard, wtfart is this, zomg wtf?"

And you can find some pretty useful functions at www.wc3jass.com there are geometric functions there too.
06-23-2007, 02:25 PM#8
TheSecretArts
... im pretty sure he already knows jass...
06-27-2007, 09:41 AM#9
waaaks
yeah i know jass already, but after i learned the basics of jass, i moved to caster system, without learning some functions in normal jass, then i learned caster system, and submitted some spells....
06-27-2007, 10:23 AM#10
Toink
For timers read Rising_Dusk's tutorial about it, that's how I started learning handle vars, and from then on structs and many other things. :p
06-27-2007, 05:56 PM#11
zen87
my suggestion ?

- learn to use jass without using ANY BJ-functions (the most basic)
- look into some system for example on how to manipulate with jass natives to create something new (my experience is reading demo maps, that leads to making complicating functions of your own). Reading tutorials are for the basics, demo maps are for the application and practical use. (demo maps>tutorials)
- and finally, ask for anything that you are not sure in the forum (that's what this forum is for), of course, make sure you've use the search function before asking.

Quote:
Originally Posted by waaaks
yeah ive got that before, and it looks cool...
thanks