| 01-13-2003, 03:20 AM | #1 |
I tried changing the loading screen to default tried hiding minimap in preview screens tried disabling map init items tried playing against just CPU's only thing that will allow it to work without desyncing people is not adding my custom files. It's the 'loading bug' desync issue, once you already have the map it works fine, but if it's your first time you get dropped. HELP ME!!! |
| 01-14-2003, 03:58 AM | #2 |
Try having it preload the file at map init with the preload file action. You still need to have it imported into your map tho FYI. |
| 01-14-2003, 06:27 PM | #3 |
Hmm, you know - come to think of it, when the map loads, people are still in game, but when someone clicks on the (ORC ALTER) building, which shows all 12 units, then they get disconnected. So yeah, I'm thinking this might might work the way I want, I'm not at home right now so I'll try when I get back, if this is the solution I'm looking for I thank you! |
| 01-14-2003, 06:37 PM | #4 |
Would leaderboard have anything to do with it? I have individual leaderboards set for each player, could this cause desync upon load? (It works perfectly when the person already has the map) |
| 01-15-2003, 06:43 PM | #5 |
Nope, preloading didn't work, unless I did it wrong. I did Game - Start preloading with 0.5 offset (or whatever the word is) game - preload (Units\AbilityData.slk) and then I preloaded the rest of them. Does anyone have a completed map that works fine with imported txt / slk ? As I mentioned earlier, it only desyncs the people that just downloaded the map, when I click on the ORC ALTAR buidling, which shows the 12 heroes. At exactly that point. Could something be wrong with that? Is it a known problem? Pleeease help me |
| 01-15-2003, 09:35 PM | #6 |
If you preload it when its in the right directory then its already loaded with the map which means it basically did nothing. Put it in a different directory in the map first. |
| 01-15-2003, 09:49 PM | #7 |
I don't think it'll let you have leaderboards for each player. How are you making it appear for only one player? By default it shows them to everyone. If you're using GetLocalPlayer(), that's probably the cause of the desync. |
| 01-15-2003, 09:51 PM | #8 |
Leaderboard of player X And Fear.Faction, are you sure that works if it's not in the regular Units\ DIR? |
| 01-15-2003, 09:53 PM | #9 |
Well otherwise the map preloads it by default. Just try it. I don't know for sure. |
| 01-15-2003, 09:56 PM | #10 |
Wow that was quick, by the time I closed IE, my msn was saying I had a new message. But by preloading the files, would that be a solution to a desync, really? Because if you already have the map, opposed to just downloaded the map it will work perfectly fine without a single desync, but when you just downloaded it, it desyncs. What is the map difference from just downloaded and already had it. I'd think that preloading wouldn't do anything. Has anyone tried something like this before? And also what is the PURPOSE of preloading files anyways? (Besides possibly fixing a desync) |
| 01-16-2003, 05:36 PM | #11 |
does anyone know? |
