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Web (Ground) Attachment Point Doesn't Change?

06-24-2007, 10:22 PM#1
Brash
I've been trying to make a custom version of my own Web ability and when it targets ground units you can barely see the web on their feet.. so i've tried editing the ground buff attachment point to various attachment points and it never looks different. even if i try an entirely different buff to use with web ability it still refers itself to the web (ground) buff.

i've even tried deleting the whole buff out of the ability and it still uses it.

is there a way around this?

i just want to get it to attach to the head or chest instead of the origin or feet that it looks like.
06-25-2007, 02:15 AM#2
Pyrogasm
You could do it by making sure the buff has no model at all and then creating a new ability based on "Life Regeneration Aura (Neutral)" that would do nothing but add the Web model to the unit at the correct attachment point.

Then, set up triggers like this:
Trigger:
Collapse Events
Unit - A unit starts the effect of an ability
Collapse Conditions
(Ability being cast) equal to Your Web Ability
Collapse Actions
Unit - Add Your Dummy Ability to (Target unit of Ability being cast)
Trigger:
Collapse Events
Time - Every 0.20 seconds of game-time
Conditions
Collapse Actions
Custom script: set bj_wantDestroyGroup = true
Collapse Unit Group - Pick every unit in (Units in (Playable map area) matching ((Level of (Your Dummy Ability) for (Matching Unit) greater than 0) and (((Matching Unit) has buff Your Web Buff) equal to false)) and do (Actions)
Collapse Loop - Actions
Unit - Remove (Your Dummy Ability) from (Picked unit)
06-25-2007, 02:40 AM#3
zen87
He is talking about the web ability don't attach properly and only shows a small part in the ground.

actually i also having the same problem quite some time...