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Loading Screens / Previews

06-25-2007, 12:26 AM#1
MrApples
Yes, I am aware this has been brought up before, and there are tutorials, but I am still confused as they all address those who have not actually made the picture, and I'd rather not have to convert something.

From what i've gathered, a loading screen should be...
Format .blp
Size 512 x 512
Text Box ?
Quality About 80% or less

or..

Format .tga
Size 600 x 800
And then must be converted to the stats above.

Which one is correct? And would anyone happen to have what size the text area needs to be to cover all the text?

And a Preview must be in Format TGA, size 256 x 256?
06-25-2007, 01:24 AM#2
Anitarf
Quote:
Originally Posted by MrApples
or..
...
And then must be converted to the stats above.
How is it "or" if you convert it to the first option in the end anyway?

And yes, a loading screen that uses the custom one-texture-only loadscreen model needs a single 512*512 texture (I guess it could also be smaller, but 512 is blurry enough). For the minimap preview, it's either 256*256 or 128*128, the later being more filesize-friendly and less eye-friendly.
06-25-2007, 01:39 AM#3
Earth-Fury
as a side note, WC3 likes to crash on me with anything other then a 256 / 256 in-game minimap.
06-25-2007, 07:20 AM#4
Tide-Arc Ephemera
I do hope for the war3mapPreview.tga, you do know it's meant to be 24 bits...