| 06-25-2007, 05:09 AM | #1 |
I want to make a Doom mod for Starcraft 2, so I'm drawing the monsters so I understand their volumes better before I model them. First I made the cacodemon. I know I had a bad choice for the background because the creature doesn't stand out as much as it should, but I made this mainly for myself so I kinda get what's going on there. |
| 06-25-2007, 05:31 AM | #2 |
remember to go a bit higher poly with sc2 models, beging that sc2 announced the majority of their in-game models would have as many polys as a WoW player model |
| 06-25-2007, 07:37 AM | #3 |
no shit... |
| 06-25-2007, 10:03 AM | #4 |
lol at Game_Slave. As for the Cacodemon, <3 |
| 06-25-2007, 10:36 AM | #5 |
A mod in the first-person shooter genre? Didn't the Cacodemons have pupils? Or did they just become lifeless when it did that lightning-beam shit. Regardless, I like them better without. Great piece of art work :) |
| 06-25-2007, 10:43 AM | #6 |
yes the do have pupils in doom, but I didn't like it so I removed it. I'll take the freedom to alter some parts of the monsters to the way I like. I don't want to make it fps for sc2, I want it to be more tactical based and you play as the demons. I have yet to design the story and everything actually but luckily erwt will help me, cause I suck especially at balancing stuff. |
