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Model Editing + Non-WC3 skins...

06-25-2007, 03:11 PM#1
Deathlust
I cannot open up any models that do not contain ingame textures attached to the model with Magos Model Editor...

Is there any possible way around this little obstacle?
06-25-2007, 03:15 PM#2
Rao Dao Zao
You have to set up the folders like the texture file path.

For example, Textures\RDZMech.blp

I would have to place a 'textures' folder next to the model, and then place 'RDZMech.blp' inside this folder.

Then, the model will open correctly.
06-25-2007, 07:37 PM#3
Deathlust
I took the textures and made a new "textures" folder for them under the same area that the model was in, but I still couldn't open it.

Perhaps you would be kind enough to expound as to where I need to put the larger folder containing both the models (portrait & model of unit itself) and the textures folder?
06-25-2007, 07:52 PM#4
Rao Dao Zao
It doesn't matter where the model actually is.

Magos' takes where the model file is as the 'root' of your 'mpq' -- so you just have to recreate the appropriate texture paths with folders.
06-25-2007, 08:27 PM#5
Deathlust
Except it isn't working...

I have the models in the folder and the textures folder with the textures inside right next to it... When I attempt to open the model in the with the editor, it says the textures do not exist...
06-25-2007, 09:13 PM#6
Rao Dao Zao
I was using 'Textures' as an example.

If you were using Units\Human\TheCaptain\TheCaptain.blp, you'd need to put a units folder with a human folder in it, containing a TheCaptain folder...
06-25-2007, 09:44 PM#7
Deathlust
Okay... I think I get the gist of what you're trying to say...

So let's take one of the models i was trying to mess around with... Linky

When I unzip it it all comes in a folder called HighElfMale_mage.

The models don't need a path with the whole units/etc/etc... (Just the war3mapimported/model.mdx)

and the skins paths are
-Skin_Warlock01.blp
-Skin_Warlock02.blp

How do I set the folders for that then...?
06-25-2007, 09:50 PM#8
Rao Dao Zao
If the skins are in the 'root' of the mpq, then that's where they should be.

The root of the mpq being the folder in which the model resides.
06-25-2007, 09:53 PM#9
Deathlust
That's erm interesting...

When I had them all in the same folder like right after I unzipped it, it said the textures were non-existant. I made the textures folder and tried it again, and it said the same thing.

I restored them back to their original position, and it worked this time...

Oh well, it was a little weird. Thanks anyways, +rep