| 06-25-2007, 03:11 PM | #1 |
I cannot open up any models that do not contain ingame textures attached to the model with Magos Model Editor... Is there any possible way around this little obstacle? |
| 06-25-2007, 03:15 PM | #2 |
You have to set up the folders like the texture file path. For example, Textures\RDZMech.blp I would have to place a 'textures' folder next to the model, and then place 'RDZMech.blp' inside this folder. Then, the model will open correctly. |
| 06-25-2007, 07:37 PM | #3 |
I took the textures and made a new "textures" folder for them under the same area that the model was in, but I still couldn't open it. Perhaps you would be kind enough to expound as to where I need to put the larger folder containing both the models (portrait & model of unit itself) and the textures folder? |
| 06-25-2007, 07:52 PM | #4 |
It doesn't matter where the model actually is. Magos' takes where the model file is as the 'root' of your 'mpq' -- so you just have to recreate the appropriate texture paths with folders. |
| 06-25-2007, 08:27 PM | #5 |
Except it isn't working... I have the models in the folder and the textures folder with the textures inside right next to it... When I attempt to open the model in the with the editor, it says the textures do not exist... |
| 06-25-2007, 09:13 PM | #6 |
I was using 'Textures' as an example. If you were using Units\Human\TheCaptain\TheCaptain.blp, you'd need to put a units folder with a human folder in it, containing a TheCaptain folder... |
| 06-25-2007, 09:44 PM | #7 |
Okay... I think I get the gist of what you're trying to say... So let's take one of the models i was trying to mess around with... Linky When I unzip it it all comes in a folder called HighElfMale_mage. The models don't need a path with the whole units/etc/etc... (Just the war3mapimported/model.mdx) and the skins paths are -Skin_Warlock01.blp -Skin_Warlock02.blp How do I set the folders for that then...? |
| 06-25-2007, 09:50 PM | #8 |
If the skins are in the 'root' of the mpq, then that's where they should be. The root of the mpq being the folder in which the model resides. |
| 06-25-2007, 09:53 PM | #9 |
That's erm interesting... When I had them all in the same folder like right after I unzipped it, it said the textures were non-existant. I made the textures folder and tried it again, and it said the same thing. I restored them back to their original position, and it worked this time... Oh well, it was a little weird. Thanks anyways, +rep |
