| 06-27-2007, 01:01 AM | #1 |
In my map, I've got wolves, I've got deer, I've got hunters. Sounds all set, right? Nope. The hunters, set to go to one area of forest and then return, shred the deer on their way, causing major issues in terms of food for the wolves. I can't have that, since the food respawn isn't very often. Does anyone know how to make a player allied to Neutral Hostile? I beleive there's a trigger for it (just using alliance settings triggers), and I thought I'd triggered it, but maybe I hadn't. In any case, triggering Player(X) to treat Neutral Hostile as an ally and vice-versa should work, right? It sounds stupid, but I didn't know if Blizzard made Neutrals special in terms of alliances. |
| 06-27-2007, 01:02 AM | #2 |
((That should work. Just make them allied to each other through triggers and you should be fine.)) |
| 06-27-2007, 01:06 AM | #3 |
Ah, thanks. I'm doing that right now, but there was a trigger doing the exact same thing in there. Hm. maybe its the alliance setting i was using. |
| 06-27-2007, 02:51 AM | #4 |
((I think, that by having allied forces with neutral players, this is how you make those 6v6 AoSes with CPU forces?)) |
