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HR-138 Stryker Frontline 'Trash' Walker Mech

06-27-2007, 07:20 PM#1
TheSecretArts
This is my amazing (textureless) low polu mech... only 1499 polies insofar...
my model is based off it to some extent... IE: The way the guns are mounted are different... andi i know the cockpit sucks... (edit... better scrnsht)
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Use the [thumbnail] tags for huge images from now on! Not everyone has a 21" monitor - TDR
06-27-2007, 07:23 PM#2
Dionesiist
1499 is pretty HIGH poly for Wc3's engine :P
06-27-2007, 07:25 PM#3
TheSecretArts
its lowpoly compared to my last model, and i havent deleted unseen faces yet...
06-27-2007, 07:29 PM#4
WILL THE ALMIGHTY
Cockpit needs some fixing.
06-27-2007, 07:34 PM#5
TheSecretArts
Quote:
Originally Posted by TheSecretarts
This is my amazing (textureless) low polu mech... only 1499 polies insofar...
my model is based off it to some extent... IE: The way the guns are mounted are different... andi i know the cockpit sucks... (edit... better scrnsht)
lol, i already know... and thats my next priority
06-27-2007, 07:41 PM#6
Chriz.
Rofl, cockpit.
06-27-2007, 07:43 PM#7
TheSecretArts
btw: when i animate it, it will look much nicer... it seems rigid but the animation will relinquish those thoughts (hopefully)... and once i get a working photoshop, ill start on the texture.
06-27-2007, 08:07 PM#8
TDR
The thing about your models is that they have a lot of polygons for nothing. Really now, I don't know how on earth you crank in so much polygons in such simple meshes without even adding decent details. Post a shot with edged faces on, I'm really curious.
06-27-2007, 08:19 PM#9
TheSecretArts
will do, once i get to my home comp saturday...