| 06-27-2007, 11:53 PM | #1 |
This is it for now, but I've had a resurge of intrest in Warcraft 3 mapping and I hope to get back to terraining. Updated Dec 31st 2007 1 Some valley, made for a contest involving fog. 2-3 Are just some experiments with spamming doodads, supposed to be a mushroom cavern, I have to admit it dosen't look to good in the picture but in-editor/game the glowing effect that all the mushrooms have adds a nice touch. 4 Azshara terrain, done for a Wc3C WT 5 Start of a chain of isles, supposed to be based off of Golden Sun's Lemuria. 6 Something I made today, was experimenting with backwards fog, maybe someone can put this idea to good use? I didn't get the effect I wanted. 7 Something really old made out of castle wall spam. 8 Icey waters... I don't like the lighting but with how the fog works there's no way to fix it. 9 Experimenting with doodad spam. It's not much but the colors and textures are very nice. Something I might expand upon. 10 Plain but got the effect I wanted, could probally be expanded upon. 11 Simple forest road. 12 Meh so-so rainy village. 13 A kingdom come to ruins, wanted a very bare feel. 14 Fiery gate, inspired by the gate between Burning Steppes and Redridge Mountains. 15 Primitive clan peoples. |
| 06-28-2007, 12:38 AM | #2 |
horrible doodad stand, i'll give you credit for knowing mushrooms like dark moist places for placing them near water. |
| 06-28-2007, 01:57 PM | #3 |
god help us, that must be laggy |
| 06-29-2007, 02:35 PM | #4 |
I like the ravine. But there are too many mushrooms in the second and third. Maybe make a bit more color variation in the grass in the first one. It looks too unnatural. |
| 10-08-2007, 09:48 PM | #5 |
Pic1: Great, very nice, the footman's shadow is missing, just seems weird. Pic2 n 3: Theres wayy too many mushrooms. Add more rocks. |
| 10-09-2007, 12:46 PM | #6 |
Stop bumping old threads. |
| 10-10-2007, 06:47 PM | #7 | |
Quote:
That doesn't count in the Art Gallery. |
| 01-01-2008, 02:31 AM | #8 |
Updated Dec 31, 2007. |
