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Head WiP

06-28-2007, 01:04 PM#1
Born²Modificate
Hi,

I'm trying myself again at human anatomy. Modelled from scratch.
I tried to follow several topology references like poopinmymouth and some models i got on my harddisk.
Currently i think the face looks somehow very small.

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Attached Images
File type: jpgFace_WiP.jpg (85.1 KB)
06-28-2007, 04:27 PM#2
TDR
Hmm, the topology you made isn't the best of choices. You're model's topology is somewhat like the left head (ignore the proportions and shit, it's just for demonstration purposes) and the best topology would be the right one, with edge loops around the eye and mouth and nose. It's not me that's saying this, it has been proven over and over again by professionals that this is the best solution for animation and a much more anatomically correct way (imitates muscles better):
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I don't know how poopinmymouth does it, but I'm telling you this has been proven to be the most efficient way. Do as you consider best.
Oh and eye's aren't perfect almond-shaped.
Attached Images
File type: jpgohshit.jpg (46.5 KB)
06-29-2007, 10:23 AM#3
erwtenpeller
Your eyes are also positioned too high up the head.
06-29-2007, 02:06 PM#4
Born²Modificate
Thank you both. I've redone the topology in the mouth region, eyes, nose and forehead.


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Attached Images
File type: jpgnewtopologymouth.jpg (75.0 KB)
File type: jpgFace_WiP.jpg (76.1 KB)
06-29-2007, 04:43 PM#5
erwtenpeller
Going the right way allright.
06-30-2007, 09:48 PM#6
~Void~
GJ but it looks kinda... feminine? Like a feminine-looking male that is.
It also looks very unhappy :(
07-01-2007, 11:06 PM#7
Hey its X
it looks too me that the lips are just a reaaally tiny bit too low, but what do I know.
07-02-2007, 12:01 AM#8
Born²Modificate
Next stage:

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Im not happy with the ala of the nose and some proportions here and there. Oh and the topo at the backside of the skull where there are so much triangle is shit.. yeah but it doesnt make a difference in the previewer so...
But anyway i still think it's worth some critism so please tell me whats still wrong and what can i improve.
Attached Images
File type: jpgFace_WiP.jpg (175.5 KB)
File type: jpgFace_prev.jpg (80.3 KB)
07-02-2007, 05:44 AM#9
TDR
well before I say anything more, I have to ask you: are you doing this lowpoly (leave it as it is) or high poly (with meshsmooth)?
07-02-2007, 10:29 AM#10
Born²Modificate
I'll leave it as it is because i want to use this as a basic head for gamecharacters.
07-03-2007, 05:33 AM#11
Fluff
The eyes look a little too far apart in my opinion. They look pretty good on the WIP view, but a little far apart when the solid texture is added.
07-03-2007, 06:05 AM#12
TDR
Indeed they are too apart and as I said too almond-shaped. See, look:
almond:
Zoom
eye:
Zoom
And other than that you still didn't make the mouth as I suggested, but maybe you'll do it later...or not (it's not like I'm forcing you). But overall most important is to keep the distance between edges as equal as possible everywhere.
07-03-2007, 07:57 AM#13
Fluff
I agree with TDR on the shape. What do you guys think of this shape?
Attached Images
File type: jpgeyes.JPG (7.6 KB)
07-03-2007, 08:33 AM#14
TDR
well it's still the same thing dude. Look at that picture, an eye is not symmetrical and the corner near the nose goes down a little.