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How to make bouncing balls & stuff ?

06-28-2007, 01:49 PM#1
megaddd
Hello, im new to this forum and this is my first post.
I'm not quite new to triggers ,but i dont know this "jass" and i have totaly no idea hot to make a bouncing ball , not only that bounces off walls units or buildings but that would be throwed like, and would stop at "position of ability being cast" somethinglike from "MaD Balls Arena , or like a grenede from "Elimination Tournament" (if you know these maps any way) (i cannot attach the map due to unknown reason and i would be very happy if youd attach a map with this trigger or atleast the code thanks! (EDIT: example at: http://files.filefront.com//;7907690;;/ )
06-28-2007, 02:05 PM#2
zen87
First : HERE is the birthplace of Elimination Tournament...
http://wc3campaigns.net/forumdisplay.php?f=710

Second : It is rather impossible to create bounce effects without any jass knowledge.

Third : If you're really so desperate to do so, go search and type "vector system", something intresting might helps you.
06-28-2007, 03:08 PM#3
megaddd
thx alot

EDIT: i have no idea what im serching with the "vector system" further more i cant find anything that can help me
by the way where can i get "jass" and the bouncing tut(orial) (that makes objects bounce off units, buildings, walls(cliffs), +ground...) can you atleast post the link plz ?
06-28-2007, 04:48 PM#4
grim001
MAKEUNITBOUNCY(u)
06-28-2007, 05:01 PM#5
CommanderZ
There are no tuts about bouncing for JASS newbies. You should learn JASS first, then care about bouncing.
06-28-2007, 06:56 PM#6
substance
Quote:
Originally Posted by grim001
MAKEUNITBOUNCY(u)


Actually it's MakeUnitBouncy(), caps matters.
06-28-2007, 07:36 PM#7
grim001
The capitals make it more bouncy.
06-28-2007, 08:14 PM#8
Toadcop
Quote:
The capitals make it more bouncy.
+1 lol :thumb up: awesome =)
06-28-2007, 09:11 PM#9
iNfraNe
Quote:
Originally Posted by grim001
The capitals make it more bouncy.
I sometimes need a bouncefactor between MAKEUNITBouncy and MAKEUNITBOuncy.

If only blizzard would add a mid-way :(
06-29-2007, 06:30 AM#10
megaddd
is there any way to "convert" "jass" scripsts to triggers so i could make em easyer (im good at triggering) couse i learned my triggering from non protected maps...
________________________________________________
Any way where can i get jass ?
I might learn sum thing ...
___________________________________
EDIT: ive got this vector system and i got this projectile or misile or whatever it is called system but when i place lots of "whisps" on the map only one seems to bounce ...
any clue what to do ?

Edited because: Please try to reduce your emotes to at most 1 per post. Really.
06-29-2007, 10:13 AM#11
Toadcop
Quote:
(im good at triggering)
long ago i have allready see some jokers like you xD. it's extreme funny to read... you would better spend your time to learn jass. cause GUI is bullshit. and btw slow. (to code something on it)
06-29-2007, 10:31 AM#12
Pyrogasm
Ugh; the smiley spam and horrible grammar burns the eyes! Please read the thread in my signature...

At any rate, any 'bouncing' effects in maps are likely done with advanced JASS (read: vJASS), Physics Systems, and physics knowledge you probably don't possess. You'd be better off forgetting about that for now.

If you really want to learn JASS, I would suggest that you read Vexorian's two tutorials on the subject. They can be found in the Tutorials section.
06-29-2007, 07:56 PM#13
iNfraNe
Quote:
Originally Posted by megaddd
is there any way to "convert" "jass" scripsts to triggers so i could make em easyer (im good at triggering) couse i learned my triggering from non protected maps...
haha, before I saw who created this post I was sure it was directly in the line of sarcrastic remarks. Brilliant.

You are the stereotype!
06-29-2007, 08:29 PM#14
Earth-Fury
yay! i get to be the dream squasher a spirit breaker!

anyway, on to buisness:
  • Triggers, GUI, whatever you call it, is simply a set of templates for writing code. you click 5 things instead of typing them out. Thus, "triggers" are infact JASS code-- poorly written and inefficient JASS code.
  • JASS is also known as "custom script".
  • You cannot make a round peg fit in a square hole, much the way you cannot make templates work with code not written to fit in them. Thus, JASS cannot be turned back in to "GUI", but GUI can be turned in to JASS. (well, more like GUI can be removed, showing the raw JASS)
  • JASS sucks, but atleast when you write it directly instead of using the GUI, you can write decent code in a sucky langauge. (for those that would dispute this, let me just mention the number 8191)
  • "trigger" is a confusing world in the land of WC3 Scripting, it is both a unit of code (a "trigger" converted to custom text), and a native type that can have events, conditions, and actions. (much like a GUI "trigger", but not confined within the group of code also called a "trigger")
  • To create semi-realistic 3 dimensional movement in WC3, you will need to be fluent in JASS, general programing, and know a good bit of vector math. Also, to make it fast and efficient, you will need to program well. (which, by your expertise in "triggering", you obviously won't be doing for a while.)
  • Grim001 is working on a phisics system that will greatly simplify this task. you will still need to know JASS, and you will also need to learn the vJass extensions to the JASS language. (which i don't see hapenign any time soon for you... try, maybe, years.)
  • Learn proper english.
  • We are making fun of you for not knowing what the hell you are talking about, but seemingly thinking you do. If this assertion is correct, stop being stupid.
  • Read the tutorial I wrote. Link in pyro's signature.
  • If you are still reading this, and wish to express dismay, anger, disagreement, ext. with the contents of this list, fuck off. If you need further help, please, do ask :)

I think that covers everything... oh, and welcome to WC3C!
06-30-2007, 05:08 AM#15
Dil999
Hes not coming back now.
If you want to learn JASS (which your should, if you plan to do anything involving physics in wc3) then you should first read the tutorials. If you have no idea what the hell they mean, like I did, then find someone good at JASS to tutor you.