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Crash Reasons
Crash Reasons
06-29-2007, 10:36 AM
#1
Silvenon
Hi,
Can you name the reasons for spell to crash (ingame ofc) under
JassNewGenPack
? So never-ending loops are not the problem because new gen would disable them. (I need to know this so I can know what to look at in my code)
06-29-2007, 10:50 AM
#2
Pyrogasm
Moving a destroyed lightning effect and/or creating & moving one at the same time can both cause crashes.
That's 'bout all I can tell you because I don't know what the NewGen pack does and does not catch.
06-29-2007, 11:43 AM
#3
Silvenon
Yeah, that might be the problem because I'm dealing with lightnings :). Nice man
06-29-2007, 06:07 PM
#4
ClichesAreSt00pid
Lightning effects...gotta be careful with those. Instead of moving a lightning effect just set new points with a new lightning.
07-01-2007, 09:39 AM
#5
Silvenon
Oh, didn't know that, thanks
07-04-2007, 03:54 PM
#6
ClichesAreSt00pid
Usually a looping timer at .03 secs should work best, and it's MUI if you're using JASS and game caches.