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Items Disappear

07-02-2007, 02:14 AM#1
ShadowDestroyer
I do not have a single trigger in my map that removes items from a hero's inventory. However, a hero in my map seems to RANDOMLY lose his items. The items do not have charges and are not perishable. However, only store bought items disappear, items given through triggers do not. I have no idea what is causing this, does anyone else have a hint on how to fix this issue?

Edit: I noticed that the trigger given item had a difference from the others. It is not included as a random choice. Perhaps this is the hidden issue?
07-02-2007, 02:16 AM#2
Tide-Arc Ephemera
Spell shield? Power up? A hint on what these items are?
07-02-2007, 02:21 AM#3
TheSecretArts
canwe see the triggers?
07-02-2007, 02:23 AM#4
ShadowDestroyer
Well, his WHOLE inventory disappeared. Along with individual items every once in a while. It only occurs on a particular "suicidal" classified hero. There are no triggers in which I could show you that have really anything to do with items.
07-02-2007, 02:25 AM#5
Tide-Arc Ephemera
Um... post up every trigger that has the word "item" ANYWHERE in it...
07-02-2007, 02:32 AM#6
TheSecretArts
what items disapeared... i need details man, DETAILS!
07-02-2007, 02:42 PM#7
TripX
Items mostly disappear if they are timed ones. But in this case as I see the ones you have are not.

If you could please post up about your trigger tree, and about the items that leak we could help you more.
07-02-2007, 03:05 PM#8
ShadowDestroyer
One of the items that disappeared was a crown of kings...

I did an object editor search and the only trigger with an item command in it is one that creates a boots of speed for a unit.

I think it relates to a suicidal classification and is a Blizzard bug. I think I may research this for the heck of it.
07-02-2007, 04:13 PM#9
TripX
Hmm, that's way to strange. I don't really know what to say.

Here are few suggestions :

1.~
With the same map, try making another hero and test the same items with him.

2.~
Make another map and test the same hero with same items.

3.~
With the same map, try testing the same items with unit inventory.

---

U run tests like these to determinate the source problem, since you have no idea what it is. Then when we have that, we can get on fixing it.

It's not sure that with these things well get any answer, but it's more than anything I can offer.

:)

Hope I helped.

Christina.
07-02-2007, 07:19 PM#10
masda70
I've seen this happening in a map whose development I work in.
Same issue: items disappearing randomly (Pendant of mana, robe of magi, crown of kings, etc) with no single RemoveItem in the script, just a simple UnitUseItem somewhere in a spell.
The hero in question was classified as suicidal until some recent versions, only because we wanted him to be immune to certain things. At first I thought it was related to a custom spell the hero used since I knew the handle bug could do evil things. I tried to improve the spell in every way I found possible with no way proof that the bug ever got fixed. The reason? It was not a consistent bug and I never managed to reproduce it in single player but I have old replays from people that experienced it in real games.

I'm supporting your research, so if you have any question concerning a characteristic of the hero I've worked on, don't mind asking.

EDIT: It appears that the bug doesn't bear any connection to the Suicidal classification, as recent versions have been reported to bug (replay backup).