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Betatesters and debuggers for my AoS

07-02-2007, 12:45 PM#1
Born²Modificate
Hello there. I need a few guys to help me out here and there.

All the information you need about my project is to be found here (or just read it pasted below):

http://www.wc3campaigns.net/showthread.php?p=946187

Quote:
Originally Posted by Born²Modificate
Ancestral Dell


Proloque


Since the beginning of time and even 2 days more the forces of Light and Darkness were fighting each other in a bloody battle with no mercy and so on...
Yes, actually that's the whole plot. It's an AoS... so what?


But what's so special about just another AoS? ...

Yes, why not simply play DOTA! OMFG OLOL DOT4 4TW H4xX!!!!
Because this AoS has only 10 (currently only 8) heros.

Yeah that sounds, great... less heros = less fun = more players.
Easy, isn't it?

Nah, it's not that simple. Actually every hero is bunch off possibilities to chose your spells. Every hero can chose 3 spells out of 12. If you know your friend binomial coefficient you also know that you have 220 possibilities.

The Spellsystem...

...is whats it makes so special. Actually it's a bit inspired by Guild Wars.
There are 11 different spellbranches with 4 spells each branch. And every hero can chose from 3 branches. (Except the heinous Ogre (because hes a bit stronger than other heroes), he can only chose out of 2 branches makes = 56 possibilities)

The branches are:
  1. Barbarian's Lust
    Warcrys and violent attacks are part of this branch.
  2. Shortrangefighting
    Deal damage and learn the tricks of shortrangecombat.
  3. Marksman's matter
    Manipulated arrows and bowtechniques are the essentials of MM.
  4. Weaponcontrol
    Learn how to use your Axe and let your enemies eat your blade.
  5. Trickycraft
    Poisen your enemies, steal their items and learn how to hide.
  6. Engineering
    Machines and gear-wheels are your skills.
  7. Witchery
    Bewitch the others with disastrous buffs.
  8. Nature's theurgy
    Learn how to use the power of nature to heal your friends and to scare the others.
  9. Arcane arts
    Pure control over the magician's craft.
  10. Necromancy
    The dead will follow your will and your enemies will suffer from evil hexspells.
  11. Antitheurgy
    Steal your adversary's mana and dispell his buffs.


Apart from the 3 choseable spells a hero has, every single hero got 2 basic, herospecific spells. A beginningspell and an ultimate.

- BUGFINDER (Very important)

I need 1-2 people that got a knowledge of jass and helps me to FIND bugs
in my code and figure out the reason of the bug. You don't need to fix them, thats my task. Only find them in the code.
07-03-2007, 03:58 AM#2
Pyrogasm
I'm willing to look for bugs/provide JASS help.