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Making Lightning Effects not "wiggle"?

07-02-2007, 02:52 PM#1
Taur
Is there anyway to make it so that lightning effects dont move around and "wiggle" just stay a straight line?
07-02-2007, 02:53 PM#2
TripX
Hmm, I think there is no possibility for that.
Only if you make it with a custom cinematic doodad.
07-02-2007, 09:27 PM#3
Pyrogasm
It depends what path import them as. If you import your new texture over the "aerial shackles" file, it will not move. If you import it over the "drain life" one, it will.

More Information

There was a post somewhere in Tide-Arc Ephemera's submitting lightning-effect pack that said which ones used which animations, but the thread appears to have disappeared.
07-02-2007, 09:42 PM#4
Tide-Arc Ephemera
I could pastebin-PM my effects to you if you really wanted to... hm... my effects went *poof*... lame...

Anyway.

ReplaceableTextures\Weather\Lariatcaught.blp does not wiggle.
07-04-2007, 04:28 PM#5
Dark.Revenant
I have a question closely related to this:
How can you tell how much the lightning will wiggle?

EG. Chain lightning in short range has a small wiggle factor, whereas when I use a long-range lightning effect, it becomes horribly deformed and thin. Think the old-school single-color jolt-shaped lightning effects, only a little bit fatter and with a texture.
07-05-2007, 12:09 AM#6
Taur
Quote:
Originally Posted by Tide-Arc Ephemera
I could pastebin-PM my effects to you if you really wanted to... hm... my effects went *poof*... lame...

Anyway.

ReplaceableTextures\Weather\Lariatcaught.blp does not wiggle.
Thanks for that xD +rep to both of you
07-05-2007, 01:48 AM#7
Tide-Arc Ephemera
Quote:
Originally Posted by Dark.Revenant
I have a question closely related to this:
How can you tell how much the lightning will wiggle?

EG. Chain lightning in short range has a small wiggle factor, whereas when I use a long-range lightning effect, it becomes horribly deformed and thin. Think the old-school single-color jolt-shaped lightning effects, only a little bit fatter and with a texture.


There is no real way to tell other than testing, however, I will answer the question.

Chain Lightning wiggles side to side.
Healing Wave and Spirit Link go into the target.
Aerial Shackles/Lariat does not move at all.
Forked Lightning goes into the target and wiggles (I think, I haven't used this one much)
Mana Drain, Life Drain and Drain pull into the caster.

Lightning effects are models, and they will STRETCH to get from point to point. They are not designed to go from one end of the map to another, so that is why they go wonky when you use them over long distances.
07-05-2007, 08:02 AM#8
Matarael
Hmmm... I've been importing several lightning textures for my map. ADDING to the ones already available.

This should be clear: You don't have to overwrite the paths to the built-in textures, you just have to remember which ability uses the wriggling lightning effect (like chain lightning and finger of pain).

Example: I imported the "chain" lightning texture (chain as in links of metal), and since I based my ability on the lariat, the chain doesn't wiggle.
Then I imported a "blood drain" texture, and used the life drain ability as basis. It slides towards the caster.

I hope that was clear :)
07-05-2007, 12:00 PM#9
Tide-Arc Ephemera
Not really, it didn't explain how not to override already existing paths.
07-05-2007, 12:42 PM#10
Anitarf
You can create new lightning effects, just extract LightningData.slk or something like that (don't have my wc3 pc working yet so I can't check) from war3x.mpq, add new lines to it in Excel and import it in your map. In this file, you can define the texture, width, wiggling and some other parameters I couldn't quite tell what they do. The texture will be applied across the whole width and length of the lightning (which takes a shape best described with "<==...=>") with the "add" blending mode so the colour values of the texture are simply added to the colour of the background. Black is therefore completely transparent.