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animation transfair request

07-02-2007, 03:23 PM#1
unwirklich
can someone attach the animations of the tft murgul to the normal roc murlock? (if you want to tell me that they just have a different skin: no, they have a changed model too.)

so i want to have a normal 'region of chaos' murlock which is able to swim.

this would help me verry much, cause i am hopless with mdl-edits in nearly any way...

you will recive +rep and credit in my naga campaign.
thx in advance.
07-02-2007, 03:35 PM#2
Rising_Dusk
Wouldn't it be more import-efficient to just import a RoC Murloc skin onto the TFT Murgul model?
They use the same wraps afterall.
07-02-2007, 03:42 PM#3
unwirklich
Quote:
Originally Posted by unwirklich
(if you want to tell me that they just have a different skin: no, they have a changed model too.)

if you look carefully, they have a different model. the tft murloc/murgul has spikes the roc murloc has flappers.
and file size isnt an argument. i want to have it for a campaign, so these bites doesnt matter.
07-02-2007, 03:52 PM#4
Rao Dao Zao
I never understood why they put the spikes on... For the Mur'gul, yes, but for the Murloc...? Probably in-line with WoW. Bah.

But not as simple an edit as you think. The tFT Murloc/Mur'gul has an extra bone for his weapon.

EDIT: Lucky for you I know what I'm doing.
Attached Files
File type: mdxMurloc_WOARGH2.mdx (118.6 KB)
07-02-2007, 04:11 PM#5
unwirklich
moahaha! thx.

edit: 30min request... cool.
07-02-2007, 04:18 PM#6
Rising_Dusk
Whoa, that is interesting.
I never knew the RoC ones had fins and the TFT ones had spikes.
Rather I had never noticed it before.
Cool.
07-02-2007, 04:31 PM#7
Rao Dao Zao
When I decide to do something, I get it done.

Yay for Vertex Modifier and its add matrices/vertexgroups function, else I'd have had to take longer on a full geometry transfer...