| 07-02-2007, 03:23 PM | #1 |
can someone attach the animations of the tft murgul to the normal roc murlock? (if you want to tell me that they just have a different skin: no, they have a changed model too.) so i want to have a normal 'region of chaos' murlock which is able to swim. this would help me verry much, cause i am hopless with mdl-edits in nearly any way... you will recive +rep and credit in my naga campaign. thx in advance. |
| 07-02-2007, 03:35 PM | #2 |
Wouldn't it be more import-efficient to just import a RoC Murloc skin onto the TFT Murgul model? They use the same wraps afterall. |
| 07-02-2007, 03:42 PM | #3 | |
Quote:
if you look carefully, they have a different model. the tft murloc/murgul has spikes the roc murloc has flappers. and file size isnt an argument. i want to have it for a campaign, so these bites doesnt matter. |
| 07-02-2007, 03:52 PM | #4 |
I never understood why they put the spikes on... For the Mur'gul, yes, but for the Murloc...? Probably in-line with WoW. Bah. But not as simple an edit as you think. The tFT Murloc/Mur'gul has an extra bone for his weapon. EDIT: Lucky for you I know what I'm doing. |
| 07-02-2007, 04:11 PM | #5 |
moahaha! thx. edit: 30min request... cool. |
| 07-02-2007, 04:18 PM | #6 |
Whoa, that is interesting. I never knew the RoC ones had fins and the TFT ones had spikes. Rather I had never noticed it before. Cool. |
| 07-02-2007, 04:31 PM | #7 |
When I decide to do something, I get it done. Yay for Vertex Modifier and its add matrices/vertexgroups function, else I'd have had to take longer on a full geometry transfer... |
