| 07-02-2007, 10:50 PM | #1 | |
i have some more requests: at first i need: a ghoul -with the tail of a feary dragon -and the face of a murloc. if its possible, i want to have just one single skin file. so i guess the wrap or whatever has to be changed alittle. no animation changes needed. ghoul is ok. i know, it sounds strange... but with a changed skin it should look like that kind of animal:
and dont worry, if the texture looks a bit messed up. i guess i am able to repair that via skin changes. second: i have made lizzardmen by changing the gnoll skin. but they are looking alittle strange becouse: they have no tail. so if its possible, please remove this stupid dog tail and add a matching lizzardlike tail to the gnoll and the gnoll archer. maybe like the end of a doomguards tail or something like that. i dont know, how hard it is to change the wrap, but it would be verry cool, if the tail uses the part of the gnoll texture, which usually is the mane (or whatever now-unused). it is not necesarry, to animate it. i it will be enough to attach it to the body. thx in advance. (+rep and credits... ) |
| 07-03-2007, 05:46 AM | #2 |
Cool, I'll try and do these :) Do you want me to change their paths as well? EDIT: Here you go the last two (gnolls + lizard tails)... It's not exactly a geomerge since the tails would've looked weird not moving so I just did a model edit :P Also, I marked the spot where I wrapped the tail(s). Meh, they're kinda' big, I just noticed :\ You could use the squisher program found around here somewhere...I changed the path of these two to "Textures\Lizardman.blp" I'll try and do the Ghoul as well... |
| 07-03-2007, 11:31 AM | #3 | |
model edit? whatever. it looks cool. thx. result:
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| 07-03-2007, 11:38 AM | #4 |
Ah, yes... I was dying to know what they looked like with tails :) EDIT: Do you want the Chameleon to still have them lumber animations? |
| 07-03-2007, 11:45 AM | #5 |
May be an idea to just attach the tail ingame, so that you only import a single 3kb file, rather than 2x 140kb models. |
| 07-03-2007, 11:45 AM | #6 | |
It wouldn't move... and as I said: Quote:
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| 07-03-2007, 11:50 AM | #7 |
lumber is not needed. they are stelth warriors with poison attack and not workers^^ @whitehorn: its for a singleplayer campaign... somwhat betwen 5 and 8 maps... maybe 10... compared with that, one modell is not that much. but maybe you are right... EDIT: all requests done. dio, you are my hero. consider this thread aas closed. |
