| 07-03-2007, 06:28 AM | #1 |
Sorry to all moderators who are thinking "STOP MAKING TOPICS, TIDE!" Ok, so I'll try not to go into too much detail with my map... The absolute base mechanic is similar to that of Vampirism. My map revolves around the main Pandaren builder getting upgrades and becoming an actual fighter. He can build towers, structures and other things, and among them is gather extra workers. *edit - There are no actual basing towers, just weak towers. If he dies, he goes to the other team as a very weak being called a Slave, which can be killed with low-upgraded Pandaren. For early game defense, I made it so that the towers could not attack, but load workers into them to fight back. Each attack costs 5 lumber to limit the number of times and efficiency of a tower. Now here's the thing - all the ideas I came up with to make them weaker over time without physically changing their stats do not work. My question is - How do I make towers weaker over time without physically changing their stats? |
| 07-03-2007, 07:19 AM | #2 |
handicap value of the player. just decrease max hp of all units towers and other staff. |
| 07-03-2007, 07:23 AM | #3 | |
Quote:
Did you... just read the title and post? |
| 07-03-2007, 07:40 AM | #4 |
Change the other unit's stats? And there's nothing wrong with asking lots of questions if they're not dumb ones. |
| 07-03-2007, 08:06 AM | #5 |
Make every shot weaker than the previous one. First shot may do for example 100 dmg, but its damage would decrease with every shot by one. |
| 07-03-2007, 09:03 AM | #6 |
Hm... I like your idea Z... and towers could be rather expensive to prevent continuous rebuilding, and you are allowed to "reload" them for a cost... +Rep |
| 07-03-2007, 10:10 AM | #7 |
Hey wouldnt it be easier by using negative upgrades ? You set the damage upgrade to "-" something ... and set in the researches that the building uses set a "secret" research so when they need to get weaker u set with the trigger to set that upgrade +1 Here i added a demo so u can see what i mean :) P.S. I was too lazy to add you the explanations ... the " ? " is the upgrade i was talking about :P |
| 07-03-2007, 10:15 AM | #8 |
I may have bent against the question a little, but I do not feel confident using upgrades then downgrading them. |
| 07-03-2007, 10:23 AM | #9 |
Just check out i edited the other post gave u a demo map check it out then tell me |
| 07-03-2007, 10:36 AM | #10 |
I haven't the equipment (I'm on the wrong computer) to check it. What I needed was a universal efficiency reducer, not a universal power reducer. What you are doing is changing the unit's stats, not making it less efficient. The advantage of the "recharge" system is that it allows units to be powerful when they are new. The advantage of your response is that it universally weakens everything. The disadvantage of the "recharge" system is that towers aren't efficient as such, but it makes it so that towers get less efficient and rebuilding them would just cost too much and slow you down. The disadvantage of your response is that it... just makes the units weak, period. I don't want them to always be weak, I just want them to be harder to use. |
| 07-03-2007, 11:16 AM | #11 | |
Quote:
Make whatever they're attacking get stronger over time. |
| 07-03-2007, 11:32 AM | #12 |
That's an obvious one... but hey, it's an idea none the less, and it would actually balance the game... somewhat... |
| 07-03-2007, 11:38 AM | #13 |
Hey maybe i got another idea :D Its like this ... As you probably know almost every passive item ability doesnt show in the interface so how about making a +dmg ability that gives negative values but the first is +0 then make a trigger like this Trigger: If u want ill make u a demo map :D EDIT: I Just checked u cant use the claws of attack ability but it is possilbe with an aura ... not sure is there any other ability |
| 07-03-2007, 01:03 PM | #15 |
Hehehehhe Or how about this idea : Put an ammo system :) you can put either it can shoot a maximum of 50 bullets each attack takes 1 or u can put something like power of attack depending on ammo so as it attacks it reduces ammo and the dmg is a % of ammo :P there are tons of ideas that can be made i honestly like myself the ammo = shoots idea ... never saw towers that fire unlimitedly :P |
