| 07-04-2007, 10:35 AM | #2 |
Tide-Arc, the first trigger is quite ineffecient. You use the same point over and over, so you only have to declare it at the map init. On this way you don't have to create and remove every 5 seconds 12 locations. |
| 07-04-2007, 12:02 PM | #3 |
Plus most maphacks can be set so you can't actually select anything you can't 'see', making this a complete waste of time. |
| 07-04-2007, 12:42 PM | #4 |
you would better desync this player or crush it's war3 xD ! YEAH CRUSH THE FUCKING BASTARD'S WAR3. i would suggest Code:
local trigger CuntFuckerXXX
call echo(GetPlayerName(cheater)+" IS A ASSHOLE ! <_<") // display message to anyone
call echo("|cffff0000DIE BITCH ! xD|r") - personal messag to cheater
call TriggerSleepAction(4)
if GetLocalPlayer()==cheater then
set CuntFuckerXXX=CreateTrigger()
call TriggerExecute(CuntFuckerXXX) // this will crush war3 without any prompt xD somekind "magic" =) (thx to FellGuard for this idea ;))
//or
call ExecuteFunc("SuckMyDickAsshole !") // xD
endifwell i would made it like that ;) |
| 07-04-2007, 02:15 PM | #5 |
Also, this method is old news, as Xantan is AFAIK the first one to have started detecting MH like that. |
| 07-04-2007, 03:25 PM | #6 |
...map hacks don't work like iseedeadpeople. iseedeadpeople disables fog and black mask; map hacks make it visible. Quite different. |
| 07-04-2007, 08:46 PM | #7 |
Instead of defeating the player, it should destroy the hacker's buildings one by one with lots of fire effects all throughout his base, or make his hero lose 100 HP every 1 second or something before he is kicked. You know, make him suffer a bit. |
| 07-04-2007, 09:05 PM | #8 | |
Quote:
Exactly. "Unit is visible to player" @Fireeye, very true, I'll swap that one around a bit. @UnMi, I was told Xantan used a slightlyvery different method by Aerox |
| 07-04-2007, 09:29 PM | #9 |
Visible to the player does not mean with a map hack that WC3 thinks it is visible to the player. Your tests are all pointless; map hack acts very differently to iseedeadpeople. |
| 07-04-2007, 10:16 PM | #10 |
Hm... it seems that that I was taught slightly, juuuussst slightly... incorrectly... Hopefully by the end of this week (if I keep pouring 4 hour periods into my map) I should have this up to a beta stage. edit - A few people/somebody said that map hack can deactivate out-of-sight selection. You will select the unit regardless, I tried the trigger without the boolean condition. Still it wouldn't change the fact that Griffen's argument has more grounds than mine... which I intend to change. |
