| 07-04-2007, 04:38 PM | #1 |
Ignore any leaks, issues, etc. with this script, it isn't done. I was just saving it for the syntax checker, when it said this line: JASS:function InitTrig_Howl_of_the_Pack takes nothing returns nothing JASS:function Howl_of_the_Pack_Conditions takes nothing returns boolean return ( GetSpellAbilityId() == 'A023' ) endfunction function Howl_of_the_Pack_Actions takes nothing returns nothing local unit u = GetTriggerUnit() local unit f local unit f2 local group g = CreateGroup() local group allies = CreateGroup() local real x = GetUnitX(u) local real y = GetUnitY(u) local real radius = 0 local real damage = 20 local integer lvl = GetUnitAbilityLevel(u, 'A023') local integer num = 0 local integer SI = 0 local integer SI2 = 0 local effect array ASFX local effect array ESFX local player p = GetOwningPlayer(u) set g = GroupEnumUnitsInRange(g, x, y, 650, null) set f = FirstOfGroup(g) loop exitwhen f == null if IsUnitAlly(p, f) == true then call GroupAddUnit(allies, f) call GroupRemoveUnit(g, f) set f = FirstOfGroup(g) else call GroupRemoveUnit(g, f) set f = FirstOfGroup(g) endif endloop set num = CountUnitsInGroup(allies) loop exitwhen num < 0 set radius = radius + (lvl * 75) set damage = damage + (lvl * 4) set num = num - 1 endloop call PolledWait(1.) set g = GroupEnumUnitsInRange(g, x, y, radius, null) set f = FirstOfGroup(g) loop exitwhen f == null if IsUnitAlly(p, f) == true then call GroupRemoveUnit(g, f) set f = FirstOfGroup(g) endif set f2 = FirstOfGroup(allies) call UnitDamageTarget(u, f, damage, false, false, ATTACK_TYPE_CHAOS, DAMAGE_TYPE_UNIVERSAL, null) if f2 != null then set ASFX[SI] = AddSpecialEffectTarget("Abilities\\Spells\\NightElf\\BattleRoar\\RoarCaster.mdl", f2, "origin") endif set ESFX[SI2] = AddSpecialEffectTarget("Abilities\\Spells\\Other\\Silence\\SilenceAreaBirth.mdl", f, "head") call GroupRemoveUnit(g, f) call GroupRemoveUnit(allies, f2) set SI = SI + 1 set SI2 = SI2 + 1 set f = FirstOfGroup(g) set f2 = FirstOFGroup(allies) endloop //=========================================================================== function InitTrig_Howl_of_the_Pack takes nothing returns nothing local trigger t = CreateTrigger() call TriggerRegisterAnyUnitEventBJ(t, EVENT_PLAYER_UNIT_SPELL_EFFECT ) call TriggerAddCondition(t, Condition( function Howl_of_the_Pack_Conditions ) ) call TriggerAddAction(t, function Howl_of_the_Pack_Actions ) set t = null endfunction |
| 07-04-2007, 05:08 PM | #2 |
... There's no "endfunction" to the function above the InitTrig... |
| 07-04-2007, 08:08 PM | #3 |
-.-; Wow. Thanks... Like I said I was working on it... Heh. |
| 07-04-2007, 08:28 PM | #4 |
When stuck, look above the line it says is wrong. |
