| 07-05-2007, 12:19 PM | #1 |
i need to know if a structure is built or not. I see only this way : add in a group the unit begins to build and remove when she cancel / finish the built / die / is removed. So if the unit is in the group, she isn't built a better idea ? |
| 07-05-2007, 12:23 PM | #2 |
When a structure has finished construction, give it custom value Trigger: Unit - Set Unit Custom Value to Integer |
| 07-05-2007, 01:11 PM | #3 |
i already use custom values for something else. i can use game cache too, and i think i will use it so. that's true that is easier to check only the finish event, thx EDIT : Hmm if i check only the finish event it will leak with the game cache ... |
