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Permanent Storm Earth and Fire

07-05-2007, 09:49 PM#1
Tide-Arc Ephemera
I am using Storm, Earth and Fire because it lets me morph a hero into a unit for the [F1] selection and to kill units without it crashing the game.

There's a big problem with my map, I need Storm, Earth and Fire to be a permanent ability, but no matter what I do, it never goes permanent.

Things I have tried:
  • Pausing expiration timers
  • Setting duration to an insanely long time
  • Pausing, unpausing the unit, then pausing the expiration timer
  • Pausing the expiration timer multiple times
  • Added - Overwriting the expiration timer
  • Added - Replacing the unit
  • Added - Setting duration to 0.00

I didn't notice this until late after I used the ability, because my solo-tests were always around 1 or 2 minutes long. This occurs after around four or five minutes.

The trigger I used to pause the expiration timer is this:
Trigger:
AB Summon Pandas
Collapse Events
Unit - A unit Spawns a summoned unit
Conditions
Collapse Actions
Collapse If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Collapse If - Conditions
(Unit-type of (Summoned unit)) Equal to (==) |cff8000bbPandaren Arcanist|r
Collapse Then - Actions
Special Effect - Create a special effect attached to the weapon of (Summoned unit) using someprettyfx.mdx
Special Effect - Create a special effect attached to the weapon of (Summoned unit) using somecoolfx.mdx
Collapse Else - Actions
Do nothing
Collapse If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Collapse If - Conditions
(Unit-type of (Summoned unit)) Equal to (==) |cffaabbffPandaren Seer|r
Collapse Then - Actions
Special Effect - Create a special effect attached to the weapon of (Summoned unit) using somecoolfx.mdx
Special Effect - Create a special effect attached to the weapon of (Summoned unit) using someprettyfx.mdx
Collapse Else - Actions
Do nothing
Unit - Pause the expiration timer for (Summoned unit)

That's the trigger, for the ability duration, I set it to 3600, and regardless of what I do, it unmorphs after around five minutes.

Any suggestions would really help!
07-05-2007, 10:27 PM#2
sas_Skorpion
Well right now the only valid idea i have is to replace the summoned units with normal units :) ... i working on a way to remove that expiration timer without killing the unit (i'm starting to think that it is impossible but its worth the shot) well for now thats what i got :D
07-05-2007, 10:57 PM#3
Tide-Arc Ephemera
I need Storm, Earth and Fire for the [F1] hero selection.
07-05-2007, 11:17 PM#4
sas_Skorpion
then use the triggers i made u for the last time :P dummy that when is selected it selects the 3 pandas ... Want me to make a demo map with everything spell,and selection ?
07-05-2007, 11:17 PM#5
WILL THE ALMIGHTY
You might have to just re-trigger the spell. Storm, Earth, Fire is a complicated spell to work with, since the hero splits into three units, and it had to work perfectly, which means they had to make the units killable, but the hero would still be alive, and other stuff.

I think by retriggering the spell, you'd be saving yourself some complications. The way you want it to be, it shouldn't be too hard.
07-05-2007, 11:21 PM#6
Tide-Arc Ephemera
Quote:
Originally Posted by sas_Skorpion
then use the triggers i made u for the last time :P dummy that when is selected it selects the 3 pandas ... Want me to make a demo map with everything spell,and selection ?

Pleeehh... Create your dummy-hero-to-unit selection thing, I'll just base my system off that...
07-05-2007, 11:28 PM#7
vesuvan doppleganger
Try setting the duration to less than .01
07-05-2007, 11:38 PM#8
Tide-Arc Ephemera
Hm... I just tried that... and it makes the effect last no time at all...
07-06-2007, 12:03 AM#9
sas_Skorpion
Quote:
Pleeehh... Create your dummy-hero-to-unit selection thing, I'll just base my system off that...
Well for now i don't see anything smarter ... and its not hard to do at least for the spell your talking about ...
07-06-2007, 12:08 AM#10
Tide-Arc Ephemera
Added reason. I need that hero-to-unit selection thing... my one doesn't work for some reason...
07-06-2007, 12:14 AM#11
sas_Skorpion
well i think this one cant have a lot of problems cause its simple :)
07-06-2007, 01:57 AM#12
Tide-Arc Ephemera
Pleh... none of my fancy-pansy uber-mega-tron systems work, I'm just going to use your selection system.

(Rep in the other topic)
07-06-2007, 02:00 AM#13
vesuvan doppleganger
Enlighten us about the use of a permanent storm earth & fire. I use chaos for my unit morphing needs.
07-06-2007, 02:07 AM#14
sas_Skorpion
Well my idea was to implement my selection system with the panda-replacing system :D so when u select the "hero" it selects instead of the unit that morphed the 3 pandas (or how much u have them :P)
07-06-2007, 05:35 AM#15
Tide-Arc Ephemera
Quote:
Originally Posted by vesuvan doppleganger
Enlighten us about the use of a permanent storm earth & fire. I use chaos for my unit morphing needs.

Chaos morph a unit to a hero. I tried that, I didn't use it because if the chaos'd unit kills another unit, it crashes the game. Even with all forms of EXP prevention.