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Animation ~ Movement problems

07-07-2007, 09:22 PM#1
TripX
Hy there!

I don't have much problems with WE, but this time it's different.
Since I am making a horror/survival/shooter map, it would be more than great that my main unit could use crawl. (crawl and crunch in fact, but since I still don't have a model with crunch animation, crawl would be just fine).

So I have a unit (example - Advanced Light Marine) which has crawl animation.
The thing I want to to is to make the unit go into crawl and if he moves or does anything which can be done that way, that he stay in crawl. To move like that.

Is this possible?
If so, then how?

Thank you...
c n c ~ Christina.
07-07-2007, 09:38 PM#2
Tide-Arc Ephemera
Change the required animations, under...

Art - Required Animations Names - Your animations here

*edit - Say you want a Naga Myrmidon to swim the whole time, you'd use...

Art - Required Animation Names - swim
07-08-2007, 07:58 AM#3
TripX
Hmm....
This doesn't works.

Or am I who's doing this wrong?


I initialize the the crawl with a trigger, but, it doesn't stays in that position just until the animation lasts. If i pause it, it wont animate...

Please help.
07-08-2007, 09:43 AM#4
PitzerMike
First of all you must make sure that the crawling animation names of the model are like "walk crawl", "stand crawl", "attack crawl". Then you can use the trigger actions Add Animation Tag and Remove Animation Tag (with "crawl" as argument) to switch between the 2.
07-08-2007, 09:49 AM#5
TripX
Yeah, Mike. It works.
Thank you allot! :)

+ rep 4 ya.