| 07-10-2007, 02:00 PM | #1 |
symtable offset: 2854 War3_497: 4400c0 SMemAlloc: 15027db0 SStrHashHT: 1503bfa0 NativeStrGet: 6f2b0b30 strget: 6f6a2000 getnativestruct: 6f6a2030 char_to_cache: 6f6b1ca0 cache_to_nstr: 6f6b1c80 OpLimit signature found at: 6f6b85fd 2603a16 2603a10 DivZero signature found at: 6f6b8669 VarUse signature found at: 6f6b8624 Op signature found at: 6f6b76e5 nativename: Player hooknative: 26020a0 hooknativedata: 83e58955 nativenameaddr: 6f818a8c regaddr: 6f2ae0ce war3_native: 6f2cffa0 nativename: CreateGroup hooknative: 2601ede hooknativedata: 83e58955 nativenameaddr: 6f81aa98 regaddr: 6f2ac95e war3_native: 6f2bc970 nativename: DestroyGroup hooknative: 2601f08 hooknativedata: 83e58955 nativenameaddr: 6f81aa7c regaddr: 6f2ac972 war3_native: 6f2bca20 Location: 6f2b0d97 nativename: RemoveLocation hooknative: 2601d02 hooknativedata: 83e58955 nativenameaddr: 6f81c004 regaddr: 6f2aba9a war3_native: 6f2b0da0 nativename: ExecuteFunc hooknative: 26015da hooknativedata: 83e58955 nativenameaddr: 6f815638 regaddr: 6f2b0356 war3_native: 6f2e2280 Pause patch signature found at: 6f0f5799 game.dll patched successfully Player: 26020a0 DisplayTimedTextToPlayer: 6f2d7650 GetLocalPlayer: 6f2cffd0 Error - ExecuteFunc non existent "Trig_Special_Weapon_Handle_Actions" in "ZP" Error - ExecuteFunc non existent "Trig_Special_Weapon_Handle_Actions" in "ZP" Error - ExecuteFunc non existent "Trig_Special_Weapon_Handle_Actions" in "ZP" Error - ExecuteFunc non existent "Trig_Special_Weapon_Handle_Actions" in "ZP" Error - ExecuteFunc non existent "Trig_Special_Weapon_Handle_Actions" in "ZP" Error - ExecuteFunc non existent "Trig_Special_Weapon_Handle_Actions" in "ZP" Divide by zero error in function B0V |
| 07-10-2007, 02:04 PM | #2 | |
In your function B0V, you divided by zero meaning that you need to add an anti-divide by zero protector if...then...else... Quote:
and by any chance do you have a function call ZP that has an ExectuteFunc that call for a function named Trig_Special_Weapon_Handle_Actions? |
