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Scout Tower Animation Problem

07-11-2007, 12:41 AM#1
Spartan
Hey I'm trying to make a castle town and I created a custom doodad based on a standard mushroom.

The problem is that, after changing the model art to Arcane Tower/Guard Tower/Cannon Tower/Scout Tower, I cannot find a way to make the doodad stay as just a Scout Tower. Instead, it keeps randomly cycling through the different variations available, both in the editor and ingame.

It's really frustrating me and help would be much appreciated.
07-11-2007, 01:04 AM#2
Whitehorn
Set variation to 1?
07-11-2007, 03:21 PM#3
PenguinEmperor
It's an animation thing. I don't know how to fix it if it's a doodad, though.
07-17-2007, 01:51 PM#4
Strilanc
Look at the scout tower in the editor, then look at the guard tower/arcane/cannon. You'll notice they all use the same model. They're differentiated based on one of the other fields (required animation names or something like that, it should be "first", "second", etc)
07-17-2007, 10:26 PM#5
TheSecretArts
try setting the animation to Stand First. If not, then just try stand - 1 or stand once more
07-18-2007, 04:23 AM#6
PenguinEmperor
But you can't do that with a doodad.