| 07-12-2007, 05:03 PM | #2 |
Add a Display Text Function in there to test whether the loop is actually running. And put in a bunch of more display functions displaying variable values that you can ananlyze for problems. It is dead useful to put that kinda stuff in. |
| 07-12-2007, 05:43 PM | #3 |
that is..an odd way of making a spell. so if you're trying to make all units poof away from the hero.. heres a trigger Trigger: unless i misunderstood what it is you wanted..this should work just fine. |
| 07-12-2007, 05:59 PM | #4 |
TheSecretars: Great idea man, I can't belive that I forgot about this ^^ thanks maximilianx: well, it's not that easy, that trigger is more completion... (mean, I can't pick every unit near hero and I can't avoid it with conditions...) EDITED: well, loop works well, so I will have pretty good time with finding that bug in triggers above :D one more thanks, ^^ |
