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Tomb pack

07-12-2007, 02:22 PM#1
Callahan
Here the revenants of Antiquity.
Countains
-Tomb Pharaoh
-Sand guard
-DarkPyramid
-DarkObelisk
-Tomb spider
-Pyramid ressurection FX (an FX i use for a reincarnation spell)

Credit if you use it in your map.

Edit:Reuploaded a version of the pharaoh with fixed attachement.
Attached Images
File type: jpgTombPharaoh.jpg (30.9 KB)
File type: jpgTombPharaoh&TombGuard.jpg (56.4 KB)
File type: jpgingameslackers.jpg (165.7 KB)
Attached Files
File type: zipTomb Pack.zip (218.3 KB)
07-12-2007, 03:16 PM#2
Balnnazar
realy good.

usefull to my proyect.
07-12-2007, 03:34 PM#3
Rao Dao Zao
Instant approve plz.
07-12-2007, 03:42 PM#4
unwirklich
really really cool.
DarkPyramid, DarkObelisk, Pyramid ressurection FX- screenshots please.
i just want to know how awesome the rest looks.
07-12-2007, 05:21 PM#5
HyperActive
Cool and useful. Good job as usual!
07-12-2007, 06:21 PM#6
Dionesiist
The tomb spider is a fun idea, but the torso could use some motion...
07-13-2007, 12:49 AM#7
PenguinEmperor
This is so badass. I mean, it can only bet more badass from here. I haven't seen the builds yet. Callahan wins again.
07-13-2007, 01:29 PM#9
Mr.Wuggles
Ok, it was all good, but, Its still missing something: An Anubite! You know, Anubis' minions? The dog-men? (The grunt also asks you the same question) Im still joyed with your models, but dont have a use for them... yet. Unless of course, I could get me a dog man with those pretties for a desertish campaign.
07-14-2007, 04:52 AM#10
Matarael
Very nice indeed.
07-14-2007, 04:43 PM#11
JetFangInferno
omg callahan plz teach me how to use vertex modifier so I can catch up to u T.T lol. However, I don't really like the pyramid, obelisk or the pyramid ressurection. They look so plain. I think you should make the runes light up every once in a while. That would look amazing.
07-14-2007, 05:53 PM#12
Callahan
I can't really teach you how to use vertex modifier,it's the kind of thing you figure out by yourself by toying around.Just try every command on a mdl you've imported and you'll see what it does.I usualy open vertex modifier and model editor so that i can use model editor as a viewer (but don't forget to re-open your model when you switch tools.)

And for the pyramid fx etc...i'm too lazy to change it,it's just an extra,the main model is Tomb Pharao.
07-15-2007, 01:52 AM#13
Silver-Troll
Gr-Ea-T!
07-15-2007, 07:08 PM#14
JetFangInferno
The problem with vertex modifier for me is I don't even know how to select vertices o.o
07-15-2007, 09:41 PM#15
Callahan
use mouse and make a selection square.Selected vertice become red.