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Bug with PauseUnit()?

07-12-2007, 04:07 PM#1
Dr.Willy
So, I just did some tests with PauseUnit and Rejuvenation:
- Rejuv: Heals 100 HP over 5 seconds (=> 20/sec)
- Trigger:
E:
Unit Starts effect of Abil
A:
Wait(1)
PauseUnit
Wait(10)
UnpauseUnit

-> Heals ~300 HP

Is this known? (I did a quick search, but couldnt find anything related. If its known, where could I have found it?)
07-12-2007, 04:17 PM#2
Captain Griffen
Yes, it's known, in part. Pausing units suspends any buffs on them. They have no effect while paused, mostly.

Rejuvination is a very odd ability, since it heals a set amount of a set period, rather than an amount per second for a set period. Presumably Blizzard screwed it up.
07-12-2007, 04:46 PM#3
TheSecretArts
It really depends on what you think... Blizzard is known for taking short cuts to make things faster for them... ie: not finishing trackables, not finishing JASS. So, they probably did that on purpose, but only because they are lazy.
07-12-2007, 05:27 PM#4
moyack
beautiful and abusable bugs :)
07-13-2007, 07:24 AM#5
DioD
there is same bug with fountain regeneration aura on paused units and "stun" spells
07-14-2007, 11:29 AM#6
PandaMine
What do you mean that they didnt finish trackables ?
07-14-2007, 01:13 PM#7
DioD
trackebles cannot be moved or destroyed...
07-14-2007, 01:24 PM#8
PandaMine
Oh yeah forgot about that